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===Vehicles=== In most of the campaigns, the group starts out with their own method of transportation. EotE and F&D gives them a freighter while AoR gives them either a shuttle or a squadron of cheap starfighters (Y-Wings by default). There are options to choose from, but generally the GM should choose for the group depending on the theme of the campaign, because it would not do too well for a squadron of fighters to roll up in certain situations, but also that some ships have certain narrative crew requirements or limitations which are all helpfully explained in the vehicle's stat block. So small groups might find they don't have enough manpower to properly use a large gunboat/corvette while large groups simply won't fit in smaller light freighters. Like [[Rogue Trader (RPG)|Rogue Trader]] the ship and ship combat can play a very big part of the gaming session. But thankfully unlike Rogue Trader the rules have been streamlined in line with what they did to personal scale combat. Distances and positions are abstract, so you only need to pay attention to who has particular advantages over each other. The ruleset doesn't depart too much from the personal scale either, so rather than learning something new, you calculate your dice rolls much the same way, this means that space combat can be speedy and active rather than onerous arguing about position, speed and firing arcs.
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