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====Canada==== {{topquote|I know a lot of you are going through separation anxiety... but there's nothing I can do about getting a Tim Hortons in Kabul.|Col. Al Howard (FYI, they did eventually get a Tim Hortons in a trailer)}} <u>Difficulty</u>: 3/5 (Limited unit variety, technical playstyle.) [[Imperial Guard|Cadians!]] Wait. Not quite. Though, they too have an amazing, cost-effective and plentiful tank option. As for their place in Team Yankee, the Canadians took one look at the current infantry spam meta, and they decided that they hated it. Where the US brought their meanest guns and the West Germans brought their biggest machines, the ''4th CMBG'' showed up to the fight with a [[Leopard 1#Canada|tree grinder]], intending to reenact that scene from Fargo. While you're fairly limited in what you can take, the options Canada does have can be both versatile and extraordinary. Between a nearly-universal +3 skill roll and an abundance of options for laying down smoke, you can acquire the firing positions you require while denying the enemy any of their own. Agility is essential to Canadian lists, using evasion rather than armour in a naturally offensive force. In essence, the Canucks seem at their best in vehicles and on the move, shadowing the enemy line until it has been withered beneath a barrage of precise and overwhelming fire. The Canadians apologize for borrowing American and German units, such as aircraft and heavy tank platoons. <s>Defining Units</s> ''Standard List in BMP/T-55 Meta'': [[ADATS]] and as many [[Leopard 1#Canada|Leopard C1's]] as you can take ;Strengths *Units tend to be agile, multi-purpose or hard-hitting. Sometimes, all three. *Ideal for offensive and maneuver-minded players. *Actually pretty good at fighting. ;Weaknesses *Glass cannons whose vehicles can cost a pretty pound of points. *The Americans don't like you for some reason. *Apologize every time they shoot at anybody. The Breakdown: Infantry: Jack-of-all-trades, master of none. 3/5 Transports: It's cheap, it's free! 3/5 Tanks: Best generation-two tanks, and you can take a LOT of them. 4/5 Anti-Tank: Enough TOW platforms to do damage, plus the spillover from AA. 3/5 Recon: Sneaky, but not much else. 2/5 Artillery: Some mortars, some howitzers. Nothing special. 3/5 Aircraft: Grounded by lack of parts. -/5 Anti-Air: Your primary AA platform also cracks open heavy tanks... for a price. 4/5 {{Canadian Forces in Team Yankee}}
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