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==Magic Items== ===Weapon Enchantments=== '''Sliver of the Blazing Dawn''' (110pts) Spear only, makes it kickass. +1 str, +2 ap, and each successful to hit causes inflict 2 hits instead of 1. A very scary weapon but will use the entirety of your commander's magic allowance. '''Elu's Heartwood''' (75pts) Longbow only, 3 shots, +1 str +1 ap. Pretty expensive, but makes a great dakka prince. The Queen's Companion Honour is an arguably better value. '''Nova Flare''' (75pts) Lance only, Devastating Charge (+1 attack), divine attacks, magical attacks, and lethal strike. Can be used once to pretend your charging even if you aren't, lets you apply all devastating charge effects in the middle of a fight. Can save your ass if your prince gets charged and is scary in its own right, but you could probably find a better use for the points. ===Armour Enchantments=== '''Gleaming Robe''' (70pts) Mage light armor only. Makes your mage 6+/3++ and slightly better survivability for some miscasts. You have better, cheaper options. '''Protection of Dorac''' (60pts) Only for models on foot and heavy armor. +2 armor and defensive skill is nothing to sneeze at, pretty good for your high warden of the flame. '''Star Metal Alloy''' (35pts) shield only. The first time the bearer's model suffers wounds with multiple wounds, half the multiple wounds. Great for a dragon rider or other monster mounted model. '''Daemon's Bane''' (15pts) What it says on the tin. +2 armor vs magical attacks can also be nice for a duelist (other characters will probably have magical attacks from their weapons). Don't count on it to do much, but it is only 20 points. ===Banner Enchantments=== '''Banner of Becalming''' (75pts) Cannot be taken by core units. Take a Veil token from your enemy during their magic phase. Can deny your opponent another magic dice and can save you a wound with your hereditary spell. '''Navigator's Standard''' (75pts) Rank and File models in the unit gain distracting during the first round of combat against models in its front-facing. Always take this standard. On your deathstar of spearelves, it will make them that much more survivable. '''War Banner of Ryma''' (60pts) Can be taken twice. Rank and File models in the unit gain devastating charge (+1 str) and infantry gain (+1 advance) as well. depends on who you're fighting, but other banners are better investments. ===Artefacts=== '''Book of Meladys''' (100pts) Dominant, wizard only. Once per magic phase, you may reroll one dice during a casting roll. Great for your mages or canrieg tower boi to get spells off more consistently. '''Diadem of Protection''' (80pts) +2 to aegis save, max 4++. Overpriced, but it's worth it on large models. '''Ring of the Pearl Throne''' (80pts) When in close combat, choose a model in base contact with the bearer, choose one piece of the special equipment they have, it doesn't work as long as you're in base contact. It can be powerful depending on what your opponent is running, but the cost will cut into the defensive or offensive ability of whoever is carrying it and you will need to sink many points into this character to make it worthwhile. You will need to run a cowboy prince, duel the enemy general and turn off his defenses and hope you can kill him before he grinds you down. Is it worth it? on paper, maybe. Seeing the look on your opponent's face when you turn off his general's only defense, so worth it. '''Amethyst Crystal''' +1 to all dispel rolls your army makes. Expensive at 70 points, but can give you that edge in the magic phases. '''Glittering Lacquer''' (60pts) Cavalry models only. The bearer gains hard target. Great for that griffon or young dragon so they don't get shot to pieces while they play [[DISTRACTION CARNIFEX]] for the enemy. {{The-9th-Age}} [[Category: The 9th Age]] [[Category:The 9th Age/Tactics]]
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