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==Tactics== [[Category:Warhammer/Tactics]] The most important rule, never, ever, EVER forget your ASF re-rolls of missed to-hit rolls, the ones from Eternal Hatred or High Elf Hatred and Murderous Prowess re-rolls of 1s on your to-wound rolls. NEVER. These re-rolls are your biggest lifesaver. Say it with me: Rank. And. Flank. Draw your enemies onto your big ranked units (usually Warriors and Black Guard, though Corsairs and Executioners can work in a pinch), hold out for a turn and then charge them on the flanks with the big scary units. Dark Elves do this better than any other army in the game. Their Ranked units have high enough WS, I and LD to hold out for a little while and their flanking units hit brutally hard. They also have units that are exceptionally good at drawing enemy units out of position and just generally causing problems. (Harpies do this job exceptionally well, but Shades and Dark Riders do okay). Now with army wide Always Strikes First. Playing aggressively is an option, but it can hard to back up under a lot of circumstances, and should only be attempted if you're battling a highly defensive list (Dwarves for example). But you will eventually, so you need to know how to play aggressively. Put frankly, it's why you take Hydras/Cold One Knights/Chariots/Witch Elves, aside from their uses as flanking units. You're going to need to charge early and often with your fast units, concentrating them on one flank to try and force it to collapse so you can sweep across the center. This strategy has a lot issues (mostly that you're going to have trouble combining charges, and unsupported head on attacks with your COKs and Chariots are risky) so if you're playing an army that's even slightly aggressive you should focus on rank and flank, or a variation. But there will be times when your opponent won't want to charge, so you'd better handle it. Your shooting units, combined with your magic users can often cause significant damage to enemy units, but it's best to have them concentrate fire on a single unit to try and devastate it, instead of trying to spread it around. You can have all-cavalry armies with mounted characters, Dark Riders, Cold One Knights, Chariots and Doomfire Warlocks, and <s>Harpies for chaff</s>(they're infantry). Magic spam is possible with Supreme Sorceresses, Sorceresses and Doomfire Warlocks. In larger games you can bring Malekith as well. Dark Elves have many ways they can really mess with the heads of a non-undead or non-daemonic army, with numerous fear and terror causing units, a spell that cancels the enemy General's Ld and the Kharibdyss' abyssal howl. They also have better offensive combat potential than High Elves. I feel like this is important, a section for fighting High Elves. They are squishy but can hold out better than you can, But use their defence to multi-charge and just crumble individual units. Use highly offensive magic to do damage because they will win an augment fight but if you're aggressive then you can send them all running. {{Warhammer_Tactics_Races}}
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