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====Walkers==== *'''Helbrute:''' Hellbrutes are undoubtedly going to see more use in World Eater lists this edition due to one simple fact: frenzy. These big bastards can fight or shoot every time they take damage. March them up the board and take some heavy firepower or two fists and go to town. Fists still remain superior to hammer by their reliability. *'''Blood Slaughterer<sup>HH Legends</sup>:''' The giant red tick remains the massive fire magnet it has, and sadly all it has to protect itself is a 3+/5++. It may have the ability to resurrect itself if it didn't blow up, but d6 wounds won't help much against an array of lascannons. What will is its nimbleness seeing that it has a 12" movement and can advance a flat 6". The Impaler Harpoon is pretty much only an opening shot, not only insta-wounding monsters and vehicles and also giving the tick a +2 to charge the victim for some ruthless Slaughter Blade. If you aren't facing any tanks too dangerous to dismiss it, you can instead grab two blades for a barrage of chops. *'''Deredeo Dreadnought<sup>HH Legends</sup>:''' The Dreadnought to use if you just want to shoot, this dread can re-roll to hit enemies above half-strength. Each of their arm-guns are paired with specific purposes - the Anvilus Autocannons demolish crowds, the Arachnus Heavy Lascannons to demolish tanks, the Hellfire Plasma Cannonade to blast apart TEQs and the Volkite Falconets to burn through high toughness monsters. You can also pick up one of two different missiles, one capable of handling crowds while the other lets you easily break flyers. *'''Relic Contemptor Dreadnought<sup>HH Legends</sup>:''' The dreadnought to take if you want something that just refuses to die. Comes with all the fun guns you've ever wanted in melee or at range, curiously starting out with twin plasma cannons. Your fists and chainfists come with combi-bolters with the heavy flamer option also adding in options for plasma blasters to easily crack MEQs and the graviton blaster to annoy vehicles. You can also strap a cyclone missile launcher for additional firepower. *'''Leviathan Dreadnought<sup>HH Legends</sup>:''' The end of any tanks or monsters you see. The Cyclonic Melta Lance can easily rip through monsters and tanks all the same while the Grav-Flux Bombard gives you more reliable ways of damaging tanks at the cost of effectiveness. The Storm Cannon exists if you're up against any hordes. You can also grab a claw or drill, the difference really only being that the drill has one less attack for [Anti-Vehicle 4+], otherwise they're both almost identical and carry meltas.
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