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==Formations== *'''Corsair Fleet Raiding Company:''' A new hybrid between the Decurion-style detachment and the specific codex FOC like the Nemesis Strike Force. Came out a Formation of Force Organisation Chart. **'''1 Command Crew''' (1-2 HQ, 0-1 Elite, 0-1 LoW) - Nothing special here, just mandatory for the formation. Put Wasps in this Elites slot so your Infantry elites can benefit from the cotorie special rules. **'''1-4 Coteries''' (1 HQ, 1-3 Troops, 0-2 Elites, 0-2 Fast Attack, 0-1 Heavy) - Your Troops get ObSec, in addition each Coterie has to choose a specialization giving them different special rules. ***'''Hate Bringers:''' Choose an Enemy unit at deployment, this Coterie gains ''Hatred (that unit)'' and if the unit is destroyed during the game, you claim an additional VP, even if someone else killed the unit. ***'''Head Takers:''' Each model can reroll "1" result to wound if a model in this unit is engaged in a challenge ***'''Night Hunters:''' All Infantry and Jetbike model gain ''Night Vision'' and the ''Preferred Enemy (all)'' rule, but only during turns of Night Fighting, meaning this Coterie is only good for alpha striking at the beginning of the game. ***'''Sky Burners:''' Units that Deep Strike only scatter D6" and any unit in the Coterie may reroll failed Reserve rolls. The only Coterie that effects your vehicles (Hate Bringer technically does also, but anything can grant that kill VP and Hatred only gives your Wasps a small non-shooty boost.) When you use it, take full advantage. Reavers with 2 special weapons in a deep striking venom or with jetpacks, give what you need Kinetic Corsair Shrouds for 4++ re-rolls and getting what you want where you want it. ***'''Titan Breakers:''' All Infantry and Jetbike model in the Coterie gets ''Preferred Enemy (Tanks & Walkers)'' ****This sounds amazing, but you actually only get the rerolls the hit. Preferred enemy does not grand rerolls to penetrate, unless you make sure to house rule it. NOW. ***'''Vault Breachers:''' All Infantry and Jetbike model receive a free Dissonance Breach Charge. If you are playing a game with lots of fortifications, these are your guys. One 6 on three dice turns your S2 AP3 hit into a S9 AP2 smack with the other two dice adding to penetration. Two 6s are auto-penetrating AV14 at AP1 (S2 AP3 with two 6s make it S4 AP1, then you add those two 6s plus your third dice for armor pen. So at the least AV17 is getting glanced.) Rolling no 6's though, well, at least its free and the whole squad gets a try! **The drawback is that different Coteries treat each other as Allies of Convenience, so cannot be joined by allied corsair characters or targeted by allied blessings. Which really isn't that bad considering the Command is unaffected by it. If you put your Void Dreamer as a Cotories HQ then yea, you're boned for sharing his powers, so bring a Baron to lead each one.
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