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==Ally Synergies== '''Haemonculus Coven''' *The Covens can work really well alongside a Reborn Warhost mostly due to formations and the freakish spectacle rule. All the formations have it and they can provide some additional -Ld aura to cause your enemies to flee. Typically you want something ship and durable to provide that bonus. However you should keep your Covens and Yannari separate to get as much Soulburst from your Ynnari as possible. ''Formations'' *'''Grotesquerie''' - A Haem/Urien joins 2 Grotesque squads. ** A cheap team that gives a new variant of Combat Drugs. Now the hulks get either: +1S, +1T, Fleet, Shred, Rage, 4+ FNP. All of them have their days, but that FNP and Fleet sound DELICIOUS. **Excellent for Yannari Allies. You have a tough pair of units that have some reasonable mobility. *'''Scarlet Epicureans''' - Haemy, Cronos, and 2 Wrack squads all teamed up. ** A shocking unit, this gives all Wracks within 12" of the Haem Precision Strike AND +1 on PFP (Before factoring the Master of Pain, so attaching gives you IWND by Turn 2), meaning immediate Fearless. In addition, if the Haemy is Warlord, then he automatically gets the WT giving suicidal victory lols. Pretty clear what you're supposed to be doing with everything. **Not the greatest for Yannari allys being more expensive and less durable than other options. *'''Scalpel Squadron''' - 2 Wrack Squads in Venoms. Wait, that sounds way too easy... ** Its simplicity belies its goal as alpha strikers. If they win First Blood, they win d3 VP. The issue is that they DS on turn 1, meaning that they need to make sure that the thing they kill is not going to take too long to steal the kill. ***"Alpha strikers" doesn't quite cover it. Because these automatically arrive at the beginning of your first turn, it's entirely possible to leave the rest of your army in reserve and give the opponent the first turn, thereby forcing them to waste a turn shooting at precisely jack shit. *** This is basically the DE version of Drop Pod Assault, except you aren't forced to hold half of them back for a full turn in exchange for no deepstrike insurance. *** This isn't the worst but also isn't great for Ynnari. It has some good potential with a Yncarne to get it out quickly but You aren't likely to get much in the way of soulburst from a turn 1 alpha strike with a Ynnari army. *'''Corpsethief Claw''' - 5 Talos in a single squad. ** One of the bonuses is that they get Scout. 6" of additional movement after deployment helps alleviate their mediocre mobility. The other bonus is that for every non-vehicle unit they destroy in Assault they gain a VP. So, what do we get? A Dark Eldar '''deathstar'''. 15 T7 3+ wounds with FnP and the ability to redeploy that advance toward the enemy like a giant wall of fleshy doom. With 5 TL Haywire Blasters (fairly expensive but recommended upgrade) they own Vehicles (particularly transports) and [[rip and tear]] everyone who gets in their way with S7 AP2 attacks at WS5 and Init 4. Have to fight a Walker? TL Haywire Overwatch and 5 S10 AP2 attacks with re-rolls to pen. The only things that the Corpsethief Claw is vulnerable to is massed Poison fire (so, other DE), Grav-guns and Instant Death. Other than that, feel free to advance across the board and wipe the enemy out. **This isn't great for a Yannari Ally. You have better Deathstar options in your warhost. *'''Dark Artisan''' - Haemonculus makes a unit with a Talos and Cronos. ** Yeah, they become a unit the Haem can't ever ditch. However, doing this gives the engines +1 WS/I. If he's Warlord, he also gains the FNP re-rolls '''OF 1''', which becomes useful for the retinue. Give the Cronos the Soul Probe and the Haemonculus the Nightmare Doll, stick the Haemonculus up front and watch him eat all those hits at T7, then take his saves at 3+ Feel No Pain. Oh someone fired a lascannon at it? Look Out Sir, clownbucket! ** Tired of slogging across the board? That Haemonculus can still take a Webway Portal for some precision deep striking hilarity... **I good choice for Yannari Ally. Durable enough to provide that -Ld bubble without needing to worry too much about being shot at. And a reasonable price. *'''Covenite Fleshcorps''' - Haem joins 3 Wracks with Raiders, but doesn't NEED to join a Raider. ** A basic formation that has a main goal of protecting the Wrack with the Haem's PFP boost spreading to all members within 12". This also gives him and the Wracks he joins the 4+ FNP WT if he is Warlord, which is a good bonus. **Nope. It's too much for an allied formation. If you like the idea the Scalpel Squadron does everything and more this formation does at a lower price. *'''Carnival of Pain''' - Every formation in the book slapped together. All of them. ** Aside from everything coming at once, Urien (or his Formation's replacement) spreads his PFP boost to the ENTIRE FORMATION. Everyone out of a vehicle also gets to re-roll 1's to-wound in combat. **Just no. This is an army in itself.
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