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===Hrenian Wargear=== Due largely in part to their preference for infantry tactics, and guerrilla warfare; most Hrenian weaponry, save for the heavier SMASH (Super Magnetic Accelerator Serial Helix) cannons, are designed to be man portable, with an emphasis on disabling, but not destroying enemy vehicles, so that their combat engineers can commandeer the disabled vehicle. As such Hrenian infantry make large use of both the pulse weaponry that they have been rewarded with by the Tau Empire for their mercenary services, but also their self-developed SMASH weaponry and Storm Burst Launchers, specialist weaponry that fires EMI Grenades designed to take down any vehicle that’s too large for their regular weaponry. However Hrenian forces have very few of their own vehicles to call upon for combat, making them reliant on their employers for heavier support and battlefield transport; combined with their small squad size Hrenian forces are reliant on guerrilla tactics during combat as they are easily overwhelmed by large numbers. {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! Range!! S!! AP!! type |- | Low Altitude Air Support Ordinance Beacon || 48" || 8 || 1 || Heavy 4, Barrage, Blast, Ignores Cover |- | SMASH Pistol || 12" || 4 || 3 || Pistol, Gets Hot! |- | SMASH Auto-Rifle || 24" || 5 || 3 || Assault 3, Shred, Gets Hot! |- | SMASH Battle-Rifle || 36" || X || 3 || Salvo 1/2, Sniper, Gets Hot! |- | SMASH Combat-Rifle || 24" || 5 || 3 || Assault 2, Gets Hot! |- | SMASH Devastator-Rifle || 36" || 9 || 3 || Heavy 1, Gets Hot! |- | Twin-Helix SMASH-R Cannon || 36" || 7 || 3 || Heavy 1, Get's Hot!, Twin-Linked |- | Sonic Blaster || 18" || 3 || 4 || Assault 2, Blast, Haywire, Ignores Cover |- | Det-Pack || Melee || 6 || 3 || One Use Only, Armourbane |- | Power Blade || Melee || +2 || 4 || - |} <br style="clear: both; height: 0px;" /> '''SMASH Weaponry''' Hrenian weaponry exists on a strange level of effectiveness, powerful enough to shred even Space Marines with ease, and yet whenever it is deployed against even light vehicles it takes the combined firepower of multiple squads to disable a single target, this is in part due to the Hrenians habit of hijacking an opponent’s vehicles to use against them, and in part due to the fact that the Serial Helical Accelerators of their SMASH weaponry just cannot provide enough velocity to fire a projectile with enough mass to disable a vehicle. In theory a Super Magnetic Acceleration Serial Helix Rifle (SMASH-R) Weapon function similarly to the Tau’s Railgun technology, except where the Tau Railguns feature a single long barrel that fires a High Mass, High Velocity projectile with the intent of smashing through even the heaviest of armour, at the cost of an entire fuel cell per shot, a Hrenian SMASH Rifle, features a much shorter barrel, with the rails set in a Helical pattern, which are then used to accelerate a Lightweight Electroceramic Flechette that uses both the magnetic acceleration to achieve a high muzzle velocity, but additionally uses the Helical pattern to achieve accelerating angular momentum as it travels down the muzzle, granting it far more stability in flight. These differences allow the Hrenian SMASH weaponry to achieve a higher rate of fire and longer comparable range for less power, at the cost of the amount of damage the weapon can inflict, and danger to the weapons wielder as the contacts in the weapons helix have a considerable problem of shorting out into the wielder during firing. Taking all of these factors into consideration, SMASH Weaponry makes a surprisingly effective anti-infantry weapon as the Electroceramic Flechettes can tear through armour and flesh, often shattering into microscopic shards once inside a target, but usually do nothing more than superficial damage to vehicles. '''Armour''' Hrenian warfare has a high focus on infantry tactics, this is in large part due to the fact that the Hrenian civilization, while at a technological level that allows for reliable space travel, was started on a planet where mechanised ground travel was remarkably difficult; and as such Hrenian Mercenaries are remarkably adept at navigating rough terrain, and battlefield positioning. Their normal position in a Tau Cadre is as forward scouts, operating alongside the Cadre's Pathfinders as recon operatives. As such most Hrenian armour is fairly analogous to the Tau's Recon Armour; light and flexible with an emphasis on free movement, but offering lower protection compared to the heavier combat armour. However the Hrenian heavier combat armour, known as Storm Armour, is combined with storm Jet-Packs and several Scanner sub-systems, which allow for a greater flexibility in both initial deployment, and manoeuvrability. *'''Recon Armour:''' The lightweight nano-weave composite used by the Tau forces has found a great amount of use by the Hrenian Forces they Employ. Confers a 5+ Armour Save. *'''Storm Armour:''' This piece of equipment is worn by the elite Hrenian mercenaries, combined with built in scanner systems, Meta-Material panels, and a noise dampened Storm Pack, it represents the current pinnacle of Hrenian Armour. Confers a 4+ Armour Save, a Multi-Purpose Battle-Scanner, and a Storm Jet-Pack. '''Miscellaneous Equipment''' *'''Chameleon Cloaks:''' Used primarily by Hrenian Spotters and Snipers, this Active Camouflage Meta-Material is used by units equipped with it to blend in with the surroundings. Units equipped with these cloaks can often bypass even the most alert of sentries, leading crippling strikes on supply convoys. Grants the '''Stealth''' USR. *'''Recon Scope:''' This piece of equipment is unique to the Hrenian Auxiliaries employed by the Tau Empire; a technological combination of the Tau’s Markerlights, and Hrenian Scanner technology, this scope allows a Hrenian Spotter to send targeting information to a Nearby Soldier’s Helmet HUD and Computation Gyro-Stabilisers, making it far easier for them to line up accurate shots. A model equipped with piece of Wargear may sacrifice it's shooting attacks to grant another Model within 6" the '''Sniper''' USR, if the Model already has the '''Sniper''' USR, it instead gains '''Shred''' *'''Multi-Purpose Battle-Scanner:''' This piece of equipment is commonly employed across all Hrenian mercenaries. While it may serve many different purposes when combined with other technologies (Such as the Tau’s Markerlights), the most common use it sees is as a long range scanner for monitoring a battle-field, allowing Hrenian squads in reserve to arrive in the right place, at the right time. This piece of wargear grants a unit that contains a model equipped with this the '''Acute Senses''' USR. *'''Storm Jet-Packs:''' Comparable to the Jet-Packs of the Tau, the Hrenian’s Storm Jet-Packs are weaker, however a Hrenian Mercenary trained in the use of a Storm Jet-Pack can use it in a number of ways that a battlesuit wearer couldn’t hope to attempt with their own Jet-Packs. It is not uncommon to see a Hrenian mercenary jumping their way up a cliff, or kicking off a convenient wall using their Storm Packs to achieve the flexibility of motion they require for their fast deployment strategies. Changes the unit's type to Jet-Pack Infantry.
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