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===Troops: Hrenian Combat Engineers - ''70 points''=== <div class="toccolours mw-collapsible mw-collapsed" style="width:800px"> ''I'm sure we can get this thing running again'' <div class="mw-collapsible-content"> Lorem Ipsum Dolor Sit Amet </div> </div> {| border=1 cellspacing=0 cellpadding=4 align=left |- valign=top ! Name !! WS !! BS !! S !! T !! W !! I !! A !! Ld !! Sv |- | Engineer || 2 || 3 || 2 || 3 || 1 || 3 || 1 || 6 || 5+ |- | Squad Leader || 2 || 3 || 2 || 3 || 1 || 3 || 2 || 7 || 5+ |} <br style="clear: both; height: 0px;" /> :'''Unit Type''': Infantry (Squad Leader is a character)<br> :'''Unit Composition''': 4 Engineers, 1 Squad Leader<br> :'''Wargear''': Pulse Pistol, Recon Armour :'''Special Rules''': Scouts * Scrap Work: whenever a unit of Hrenian Combat Engineers starts their movement phase in a piece of terrain, and doesnโt move, they may improve the cover save granted by the terrain by +1. * Get It Rolling: Whenever a unit of Hrenian Combat Engineers moves into base contact with a wrecked vehicle they may roll a d6 for each model left, if one of these dice roll a result of 5+, that vehicle is brought back into play under the Hrenians Players control with a Single Hull Point, or Structure Point left, and the Hrenian Combat Engineers are removed from the board as the vehicles new crew. :'''Options''': * The entire unit may take Chameleon Cloaks for ''15 points'' * A Hrenian Engineer Squad Leader may take a Multi-Purpose Battle-Scanner for ''12 points'' * The Entire Squad may purchase Veterancy for ''5 Points/Model''; This increases each Models Ld by +1, and grants the Squad the Fleet USR.
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