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Age of Sigmar/Tactics/Destruction/Sons of Behemat
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===Tribe Playstyle=== With so few units, most of Sons of Behemat army building is affected by what Tribe you take. ====Stomper==== * Has a preference for multiple Mancrusher Gargants units. Revolving around the Warstmper general, the Mancrushers effectively have their damage doubled when hitting 10+ size units and you Can spend lots of CP to improve their Speed, damage, and durability. Also a line of fire seeing that with one CP all off them can launch stuff. *The goal is keeping groups of Mancrushers always wholly within 18" of the general so they can go on a killing spree. *Has a good range game as you can usually command 2 units of 3 to hurl boulders. ====Breaker==== *Not as much damage potential as Stomper but are more free in list building as they affect Mancrushers and Gatebreakers about as evenly. *Breaker Tribes are extra effective selective parts of an army (decide what to focus on at the start of each game) and counter lists that are reliant on their special terrain or on terrain heavy boards with good effects. ====Taker==== *Takers are the objective claimers. Gargants count as 1.5 more models paired with Kraken-Eatersโ ability to yeet objectives to a more favorable position, the Takers are geared to claim and hold objectives over the increased damage enjoyed by the other tribes. *Being more about holding the line and have so few models, you should also consider giving your General a defensive CT. *There is also a side aspect of hero hunting as you gain can Triumphs. *In terms of damage out put however, unlike the Breaker's ability to hate some part's of the enemy extra hard for a +1 to hit and Stompers get +1 damage against hoards and there Shouts commanding Gargant's in a group around them: So your goal should be to play the Objective game because if your not. . .why are you a taker tribe? You'd be better served with one of the other tribes.
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