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===The Blacksmoke Battery=== Except for the engineer and the gyrocopters, models from this unit are out of production (the organ gun and cannon, to be clear) making this group the most powerful mercenary order in the game. Having heavy fire power is always a good idea, and you, if you were cunning enough to buy them before, can play them in the following ways for having them at full power: *2 organ guns, one cogsmith and a gyrocopter(370p): Okay, for this one? The first key is the Gyrocopter as a spotter. That +1 to hit is ideal. Then, you take the Organ Guns, and fire, say...3 shots. That gives you a good chance, without risking it too much. Rerolls let you avoid those annoying 'same' results for a misfire. This is basically backline artillary of death, and a great, GREAT horde killer. For those worried about how to model them? Thunderfire Cannons with some LoTR dwarves make a GREAT counts as...and they're even still Games Workshop to stop those annoying complaints! *2 cannons and 1 gyrocopter(350p): No need for a Cogsmith when these cannons are this good. Low to-hit is handled by the Gyrocopter...and that D6 damage is GREAT. Expert character killer, or monster killer, and you got two of them who are out of range of anything except deep strike. Best part is? While they're out of print, Mordor Dwarves combined with a cannon from, well...anything, works. A great one is the Warmachines Pirate cannon. You could even probably get away with playing the troops next to them, as Empire troops. (Revenant cannon is also an option, looks a bit more in-depth, even if you can't really claim they're Empire)
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