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==Destruction Warband Tables== ===Gloomspite Gitz=== Found in the Battletome (January 2019).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Webspinner Shaman on Arachnarok Spider || 2 rolls |- | Dankhold Troggboss || 2 rolls |- | Fungoid Cave-Shaman || 4 rolls |- | Madcap Shaman || 4 rolls |- | Loonboss || 4 rolls |- | Loonboss on Giant Cave Squig || 4 rolls |- | Loonboss on Mangler Squigs || 2 rolls |- | Loonboss with Giant Cave Squig || 4 rolls |- | Webspinner Shaman || 4 rolls |- | Scuttleboss on Gigantic Spider || 4 rolls |- | Zarbag* || 3 rolls |- | ''*You receive Zarbag's Gitz in addition to Zarbag. Zarbag is the warband's champion, and Zarbag's Gitz is a follower unit.'' |} '''Followers'''<br> '''''Retinue Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Moonclan || Squig || Spiderfang |- | 1 || 10 Sneaky Snufflers || 5 Boingrot Bounderz || 5 Spider Riders |- | 2-3 || 15 Shootas || 5 Squig Hoppers || 5 Spider Riders |- | 4-6 || 15 Stabbas || 10 Cave Squigs & 2 Squig Herders || 5 Spider Riders |} '''''Hero Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Moonclan || Spiderfang |- | 1-2 || 1 Loonboss || 1 Scuttleboss on Gigantic Spider |- | 3 || 1 Madcap Shaman || 1 Scuttleboss on Gigantic Spider |- | 4 || 1 Loonboss with Giant Cave Squig || 1 Scuttleboss on Gigantic Spider |- | 5 || 1 Loonboss on Giant Cave Squig || 1 Webspinner Shaman |- | 6 || 1 Fungoid Cave-Shaman || 1 Webspinner Shaman |} '''''Fanatics Followers'''''<br> These units cannot be given follower rewards.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-3 || 5 Loonsmasha Fanatics |- | 4-6 || 5 Spiresplatta Fanatics |} '''''Gobbapalooza Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-6 || Pick three different models from the following list: Scaremonger, Brewgit, Spiker, Boggleye, Shroomancer. |} '''''Big Stuff Followers'''''<br> Requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-3 || 1 Mangler Squigs |- | 4-6 || 1 Aleguzzler Giant |} '''''Troggoth Followers'''''<br> Requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 1 Dankhold Troggoth |- | 3-4 || 3 Fellwater Troggoths |- | 5-6 || 3 Rockgut Troggoths |} '''''Arachnarok Followers'''''<br> Requires 3 rolls, or 1 roll and 2 Glory Points.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 1 Arachnarok Spider with Flinger |- | 3-4 || 1 Arachnarok Spider with Spiderfang Warparty |- | 5-6 || 1 Skitterstrand Arachnarok |} '''Follower Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Protection of the Bad Moon''' || ''These grots call on the Bad Moon to shield them from harm, and their manic prayers are answered!'' || Once per battle, at the start of your hero phase, you can say that this unit is calling upon the Bad Moon for protection. If you do so, you can re-roll save rolls for attacks that target this unit until your next hero phase. |- | 2 || '''Special Fungus Brew''' || ''These followers have secured a supply of special fungus brew that drives them into a fighting frenzy!'' || Once per battle, at the start of your hero phase, you can say that this unit will drink its special fungus brew. If you do so, add 1 to the Attacks characteristic of melee weapons used by this unit until your next hero phase. |- | 3 || '''Sneaky Gitz''' || ''These diminutive but cunning warriors are experts at sneaking up on an unwary foe.'' || Instead of setting up this unit on the battlefield, you can place it to one side and say that it is set up sneaking up on the enemy as a reserve unit. If you do so, at the end of your first movement phase you must set up this unit on the battlefield more than 9" from any enemy units. |- | 4 || '''Get 'Em Lads!''' || ''These warriors are full of the froth-jawed madness of the Gloomspite, and will do everything they can to drag down their foes.'' || Add 1" to the Range characteristic of melee weapons used by this unit. |- | 5 || '''Vengeful Schemers''' || ''These hate-filled backstabbers come up with evil schemes to help them prevail against their foes.'' || At the start of the first battle round, pick a warscroll. Add 1 to hit rolls for attacks made by this unit that target an enemy unit that uses that warscroll. |- | 6 || '''Bully Boyz''' || ''These grots have fought in and survived more than their fair share of fights, and have learned how to put their malice to best use shanking their enemies while staying clear of return blows.'' || Once per turn, you can re-roll 1 hit roll or 1 wound roll for an attack made by this unit, or 1 save roll for an attack that targets this unit. |} '''Champion Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! 2D6 || Reward || Flavour Text || Rules |- | 2 || '''Badly Beaten''' || ''Your champion ended up in a fight that they couldn't win through cunning and trickery, and has been grievously wounded.'' || You lose 1 Glory Point. In addition, subtract 1 from your champion's Wounds characteristic for the remainder of the campaign. |- | 3 || '''Razor-edged Blade''' || ''Your champion hones the edge of their favourite weapon so that it is wickedly sharp.'' || Pick 1 of your champion's melee weapons and note it down on your warband roster as having a razor-edge. Improve the Rend characteristic of that weapon by 1. |- | 4 || '''Can't Catch Me!''' || ''Your champion is incredibly swift-footed and almost impossible to catch.'' || Add 2" to your champion's Move characteristic. Add a further 4" to the distance they can move when they retreat. |- | 5 || '''Sinewy Toughness''' || ''Although scrawny, your champion is incredibly hard to kill.'' || Add 1 to the Wounds characteristic of your champion. |- | 6 || '''Cowardly Git''' || ''Your champion is deathly afraid of being hurt, and is not above using their followers to shield himself from harm.'' || Roll a dice each time you allocate a wound or mortal wound to your champion while they are within 3" of a friendly unit. On a 4+, that wound or mortal wound is negated, but you must pick 1 friendly unit within 3" of your champion and that unit suffers 1 mortal wound. |- | 7 || '''Dirty Fighter''' || ''Your champion will use any trick they can think of to get the upper hand in a fight.'' || Add 1 to hit rolls for attacks made by your champion. |- | 8 || '''Nimble''' || ''Your champion is so swift that foes find them hard to hit.'' || Subtract 1 from hit rolls for attacks that target your champion. |- | 9 || '''Bad Moon Weapon''' || ''Your champion has a melee weapon crafted from a shard of loonstone, which glows with sickly yellow light.'' || Pick one of your champion's melee weapons and note it down on your warband roster as being made from a Bad Moon fragment. Add 1 to that weapon's Damage characteristic. |- | 10 || '''Morkish Cunning''' || ''Your champion is very canny, and almost always comes up with a battleplan that will help defeat the foe.'' || If your champion is on the battlefield at the start of your hero phase, roll a dice. On a 4+, you receive 1 extra command point. |- | 11 || '''Loonstruck''' || ''Your champion has spent too long under the light of the Bad Moon and is now constantly under its influence.'' || Your champion is always treated as being affected by the light of the Bad Moon. |- | 12 || '''Savage Underhand Blow''' || ''Your champion has become practised at waiting for the perfect moment to deliver a brutal killing strike.'' || Once per battle, at the start of the combat phase, you can say your champion is attempting a savage underhand blow instead of fighting in that combat phase. If you do so, pick 1 enemy model within 1" of your champion and roll a dice. On a 4 or 5, the target model's unit suffers D3 mortal wounds. On a 6, the target model is slain. |} ---- ===Ogor Mawtribes=== Found in the Battletome (November 2019).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Frostlord on Stonehorn or Thundertusk || 1 rolls |- | Huskard on Stonehorn or Thundertusk || 2 rolls |- | Tyrant || 4 rolls |- | Slaughtermaster || 5 rolls |- | Icebrow Hunter || 5 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Beastclaw Raiders || Gutbusters |- | 1-2 || 2 Mournfang Packs || 3 Ogor Gluttons |- | 3-4 || 2 Mournfang Packs || 2 Leadbelchers |- | 5 || 4 Frost Sabres || 1 Gorger |- | 6 || 3 Icefall Yhetees || 1 Ironblaster |} '''''Hero Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-2 || 1 Icebrow Hunter |- | 3-4 || 1 Firebelly |- | 5-6 || 1 Butcher |} '''''Gnoblar Followers'''''<br> These units cannot be given follower rewards.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-3 || 20 Gnoblars |- | 4-6 || 1 Gnoblar Scraplauncher |} '''''Elite Retinue Followers'''''<br> Split by allegiance and requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Beastclaw Raiders || Gutbusters |- | 1-3 || 4 Mournfang Packs || 6 Ogor Gluttons |- | 4-5 || 4 Mournfang Packs || 3 Maneaters |- | 6 || 4 Mournfang Packs || 4 Ironguts |} '''''Beasts of Everwinter Followers'''''<br> Requires 3 rolls, or 1 roll and 2 Glory Points.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-3 || 1 Stonehorn Beastriders |- | 4-6 || 1 Thundertusk Beastriders |} '''Follower Rewards'''<br> '''''Non-Beasts Followers Rewards'''''<br> Retinue, Elite Retinue, and Hero Followers use this table.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Brutal Bodyguards''' || ''These warriors fight to earn the favour of your champion and show no mercy to enemies who stray too close to their charge.'' || Add 1 to the Attacks characteristic of melee weapons used by this unit while they are wholly within 6" of your champion. |- | 2 || '''Greedy Chompers''' || ''These warriors like to take great bites out of their enemies even in the thick of battle.'' || At the start of your hero phase, if this unit is eating, you can heal 1 wound allocated to them. |- | 3 || '''Well Fed''' || ''These warriors have grown fat on the spoils of war.'' || Add 1 to this unit's Wounds characteristic. |- | 4 || '''Thick Blubber''' || ''These warriors are protected by an impenetrable layer of fat.'' || Subtract 1 from wound rolls for attacks that target this unit. |- | 5 || '''Makeshift Plate''' || ''These warriors have taken to looting scraps of armour from fallen foes.'' || Add 1 to save rolls for attacks that target this unit. |- | 6 || '''Boisterous Rampagers''' || ''These warriors are always first into the fray.'' || This unit can run and still charge later in the same turn. |} '''''Beasts of Everwinter Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Iceblooded''' || ''Grievous wounds wrought upon this creature's flesh quickly freeze up and close, allowing it to swiftly recover from any injury.'' || At the start of each of your hero phases, roll a dice. On a 4+, you can heal 1 wound allocated to this model. |- | 2 || '''Terror of the Tundra''' || ''Enemies flee in terror as this monstrous creature slams into their lines.'' || Subtract 2 from the Bravery characteristic of enemy units within 6" of this model if this model made a charge move in the same turn. |- | 3 || '''Gargantuan Monster''' || ''This mighty creature towers over others of its kind.'' || Add 1 to this model's Wounds characteristic. |- | 4 || '''Sacred Fang''' || ''Your champion's warriors see this creature's presence on the battlefield as an omen from Gorkamorka.'' || Add 1 to the Bravery characteristic of friendly units wholly within 12" of this model. |- | 5 || '''Fury of Winter''' || ''On the verge of death, this creature can enter a terrible killing rage.'' || Once at the start of any phase, you can say that this model will use its reserve of strength. If you do so, until the end of that phase, use the top row on that model's damage table, regardless of how many wounds it has suffered. |- | 6 || '''Mountain-shaking Charge''' || ''When this beast puts its head down and charges, it moves with terrifying speed.'' || Add 1 to charge rolls made by this model. |} '''Champion Rewards'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! 2D6 || Reward || Flavour Text || Rules |- | 2 || '''Empty Stomachs''' || ''Your champion and their tribe has fallen upon hard times. Food is scarce and all feel the strain of hunger.'' || You lose 1 Glory Point. In addition, subtract 1 from your champion's Wounds characteristic for the remainder of the campaign. |- | 3 || '''Notorious Bully''' || ''Your champion enjoys throwing their not-inconsiderable weight around.'' || At the start of the battleshock phase, you can pick 1 friendly unit within 3" of your champion to be bullied. If you do so, that unit suffers 1 mortal wound, but it does not need to take a battleshock test that phase. |- | 4 || '''Bulging Biceps''' || ''Your champion wields oversized weapons with ease.'' || Add 1 to wound rolls for attacks made by your champion. |- | 5 || '''Maw Tattoos''' || ''These enchanted markings devour incoming blasts of magic.'' || Each time this model is affected by a spell or endless spell, you can roll a dice. If you do so, on a 4+, ignore the effects of that spell or endless spell on this model. |- | 6 || '''Prodigious Girth''' || ''Your champion has now secured numerous victories, and the feasting that followed has only added to their impressive bulk.'' || Add 1 to your champion's Wounds characteristic. |- | 7 || '''Blood Hungry''' || ''Your champion leads from the front, eager for a taste of fresh meat.'' || Add 1" to your champion's Move characteristic. |- | 8 || '''Relentless Marauder''' || ''Your champion is always hunting for food and leaves a blazing trail of destruction in their wake.'' || Add 1 to hit rolls for attacks made with melee weapons by your champion while your champion is wholly within enemy territory. |- | 9 || '''Rare Plunder''' || ''In the aftermath of battle, an exotic treasure is found that your champion takes as their own.'' || Choose 1 artefact of power from the Ogor Mawtribes allegiance abilities for your champion to carry. Your champion can have more than one artefact of power as long as none are duplicates. |- | 10 || '''Beastmuncher''' || ''Your champion's appetite knows no bounds. It is said that they once devoured an entire lavaconda before it had even cooled.'' || At the end of the combat phase, if any attacks made by your champion in that combat phase destroyed any enemy '''MONSTERS''', you can heal up to D6 wounds allocated to your champion. |- | 11 || '''Cunning Brute''' || ''Your champion is surprisingly adept at sniffing out the enemy's weaknesses.'' || At the start of your first hero phase, you gain 1 additional command point. |- | 12 || '''Pulverising Strike''' || ''Your champion holds their weapon high and lets loose a mighty roar before bringing it down with devastating force.'' || Once per battle, at the start of the combat phase, you can say your champion will attempt a killing blow instead of fighting. If you do so, pick 1 enemy model within 1" of your champion and roll a dice. On a 4 or 5, the target model suffers D3 mortal wounds. On a 6, the target model is slain. If your champion has a mount, they can still be picked to fight later in that phase, but only their mount can attack with any melee weapons it has. |} ---- ===Orruk Warclans=== Found in the Battletome (October 2019).<br> '''Champions'''<br> {| class="mw-collapsible mw-collapsed wikitable" ! Champion || Follower Rolls |- | Megaboss on Maw-krusha || 2 roll |- | Orruk Megaboss || 4 rolls |- | Maniak Weirdnob || 4 rolls |- | Savage Big Boss || 4 rolls |- | Wurrgog Prophet || 4 rolls |} '''Followers'''<br> '''''Retinue Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Bonesplitterz || Ironjawz |- | 1-3 || 10 Savage Orruks || 10 Orruk Ardboys |- | 4-5 || 10 Savage Orruk Arrowboys || 10 Orruk Ardboys |- | 6 || 10 Savage Orruk Morboys || 10 Orruk Ardboys |} '''''Hero Followers'''''<br> Split by allegiance.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Bonesplitterz || Ironjawz |- | 1-2 || 1 Savage Big Boss || 1 Orruk Megaboss |- | 3-4 || 1 Wardokk || 1 Orruk Warchanter |- | 5 || 1 Maniak Weirdnob || 1 Orruk Weirdnob Shaman |- | 6 || 1 Wurrgog Prophet || 1 Orruk Weirdnob Shaman |} '''''Bonesplitterz Boarboys Followers'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-4 || 5 Savage Boarboys |- | 5-6 || 5 Savage Boarboy Maniaks |} '''''Ironjawz Big 'Uns Followers'''''<br> Requires 2 rolls, or 1 roll and 1 Glory Point.<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Followers |- | 1-4 || 5 Orruk Brutes |- | 5-6 || 3 Orruk Gore-gruntas |} '''Follower Rewards'''<br> Orruk Warclans split these by allegiance, so there are multiple tables.<br> '''''Bonesplitterz Orruks and Boarboys Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Freezing Strike''' || ''These warriors are armed with weapons made from shards of ice infused with Waaagh! energy, and they are capable of freezing whatever they hit right down to the marrow.'' || If the unmodified wound roll for an attack made by this unit is 6, improve the Rend characteristic of that attack by 1. |- | 2 || '''Strength of Purpose''' || ''The zealous self-belief of this mob disrupts the magic of daemons and turns spirits corporeal just long enough for the orruks to hit them.'' || The Ethereal ability has no effect on attacks made by this unit. In addition, any ability that negates wounds has no effect on wounds inflicted by this unit. |- | 3 || '''Bring It On!''' || ''The weapons used by this mob are made from amber-tipped bone that awakens the beast within their victims, causing the target to charge forward so the orruks can get 'em.'' || Enemy units within 12" of this unit at the start of their charge phase must attempt to charge and must make a charge move if it is possible for them to do so. In addition, any enemy unit within 3" of this unit cannot retreat. |- | 4 || '''Shout Down da Magic!''' || ''This mob shouts so loudly that it unbinds the spells cast by their enemies.'' || This unit can attempt to unbind 1 spell in the enemy hero phase (no other units can attempt to unbind that spell). |- | 5 || '''Extra Warpaint''' || ''When this mob gathers for battle, the shamans daub its warriors in an extra layer of warpaint making them especially lucky.'' || When you use the Warpaint battle trait for this unit, you can re-roll the dice that determines if a wound or mortal wound is negated. |- | 6 || '''Dead Sneaky''' || ''The orruks of this mob can be surprisingly sneaky when they want to be, catching out the foe with an unexpected advance or a sudden surprise attack.'' || Once per battle, in your hero phase, this unit can make a normal move or shoot. |} '''''Ironjawz Orruks and Big 'Uns Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Zog 'Em''' || ''These orruks can't stand cowardly enemies attacking them from range.'' || At the end of any phase, if any wounds or mortal wounds have been inflicted in that phase on this unit and it is more than 9" from any enemy units, this unit can move D6". |- | 2 || '''Up and At 'Em''' || ''Urged on by their boss, this mob is forever rushing forwards to get stuck into the fight.'' || Once in each of your hero phases, the leader of this unit can use the Mighty Destroyers command ability on this unit without spending 1 command point. |- | 3 || '''Weird Mob''' || ''This mob is so filled with Waaagh! energy that it overcharges the spells of nearby Weirdnobs.'' || If a friendly '''WEIRDNOB SHAMAN''' is wholly within 18" of this unit while this unit has 10 or more models, it can use its Brutal Power ability to attempt to cast Green Puke twice, in addition to any other spells it can cast, instead of only once. |- | 4 || '''Hunt and Crush''' || ''This mob is always on the move, and they can cover the ground between them and their enemies in a terrifyingly short amount of time.'' || Add 1 to run and charge rolls for this unit (this charge roll modifier is in addition to the Eager for Battle modifier). |- | 5 || '''Vandal Hordes''' || ''There is nothing this rowdy mob enjoys more than ripping down and desecrating the monuments and structures of their enemies.'' || You can re-roll charge rolls for this unit if it is within 12" of a terrain feature that is fully or partially in enemy territory. |- | 6 || '''Kunnin' Plans''' || ''This mob has devised all kinds of cunning plans to avoid getting hit early on in the battle.'' || In the first battle round, subtract 1 from hit rolls for attacks made by enemy units that target this unit. |} '''''Bonesplitterz Hero Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1-2 || '''Power of the Beast''' || ''This huge orruk is filled with the life-sustaining power of the beasts it has slain.'' || Add 2 to your hero's Wounds characteristic. |- | 3-4 || '''Glowin' Tattooz''' || ''This hero's glowing tattoos protect them from harm.'' || When you use the Warpaint battle trait to negate a wound or mortal wound allocated to your hero, it negates the wound or mortal wound on a 4+ instead of a 6. |- | 5-6 || '''Greatdrake Toof''' || ''Weapons fashioned from the remains of dragons and drakes always stay sharp.'' || Pick one of your hero's melee weapons. If the unmodified wound roll for an attack made with that weapon is 6, double the damage inflicted by that attack. |} '''''Ironjawz Hero Followers Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1-2 || '''Hulking Muscle-bound Brute''' || ''Even by orruk standards, this hero is enormous.'' || After your hero makes a charge move, you can pick 1 enemy unit within 1" of this hero and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. |- | 3-4 || '''Brutish Cunning''' || ''After countless battles, your hero has learnt how to get their boys stuck into the enemy as quickly as possible.'' || Once per battle round, your hero can use the Mighty Destroyers command ability without spending 1 command point. |- | 5-6 || '''Ironclad''' || ''Incoming blows bounce harmlessly off your hero's impressively robust armour.'' || Add 1 to save rolls for attacks that target your hero. |} '''Champion Rewards'''<br> Orruk Warclans split these by allegiance, so there are multiple tables. Also, you only roll D6 instead of 2D6.<br> '''''Bonesplitterz Champion Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Waaagh!-monger''' || ''This mighty champion is not only brutal but very, very cunning.'' || If your champion is part of your army and on the battlefield at the start of your hero phase, roll a dice. On a 4+, you receive 1 extra command point. |- | 2 || '''Power of the Beast''' || ''This huge orruk is filled with the life-sustaining power of the beasts it has slain.'' || Add 2 to your champion's Wounds characteristic. |- | 3 || '''Glowin' Tattooz''' || ''The most potent tattoos are those that contain the spirits of powerful beasts, their glowing magic protecting the orruk from harm.'' || When you use the Warpaint battle trait to negate a wound or mortal wound allocated to your champion, it negates the wound or mortal wound on a 4+ instead of a 6. |- | 4 || '''Greatdrake Toof''' || ''Weapons fashioned from the remains of dragons and drakes always stay sharp, their edges able to hack off limbs from even the largest creatures.'' || Pick one of your champion's melee weapons. If the unmodified wound roll for an attack made with that weapon is 6, double the damage inflicted by that attack. |- | 5 || '''Mystic Waaagh! Paint''' || ''This warpaint opens your champion's mind so that more of Gorkamorka's power can pour into it.'' || At the start of your hero phase, roll on the Lore of the Savage Beast table. Your champion can attempt to cast that spell in that hero phase, in addition to any other spells that they can normally attempt to cast. |- | 6 || '''A Right Monster''' || ''Your champion has a particularly nasty reputation that strikes terror into the hearts of their foes.'' || Subtract 1 from the Bravery characteristic of enemy units while they are within 12" of your champion. |} '''''Ironjawz Champion Rewards'''''<br> {| class="mw-collapsible mw-collapsed wikitable" ! D6 || Reward || Flavour Text || Rules |- | 1 || '''Hulking Muscle-bound Brute''' || ''Even by orruk standards, your champion is enormous, and they are ever eager to throw their immense weight around in battle.'' || After your champion makes a charge move, you can pick 1 enemy unit within 1" of this champion and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. |- | 2 || '''Brutish Cunning''' || ''After countless battles, your champion has learnt how to get their boys stuck into the enemy as quickly as possible.'' || Once per battle round, your champion can use the Mighty Destroyers command ability without spending 1 command point. |- | 3 || '''Ironclad''' || ''Incoming blows bounce harmlessly off your champion's impressively robust armour.'' || Add 1 to save rolls for attacks that target your champion. |- | 4 || '''Good at Finkin'''' || ''Your champion is amongst the cleverest of their kind.'' || At the start of the first battle round, you receive 1 additional command point. |- | 5 || '''The Golden Toof''' || ''To acquire this prized fang, an orruk must first smash it out of the mouth of its previous owner.'' || Do not take battleshock tests for friendly '''IRONJAWZ''' units while they are wholly within 12" of your champion. |- | 6 || '''Daubing of Mork''' || ''The Daubing of Mork is a mark of great favour bestowed upon a particularly resilient orruk.'' || Roll a dice each time a wound or mortal wound is allocated to your champion. On a 6, that wound or mortal wound is negated. |}
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