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Changeling: The Lost
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==The True Fae and Arcadia== [[File:Fae LMAO.png|250px|thumb|right|The True Fae can take many forms, including that of the stereotypical alien abductors.]] The threat of the True Fae can best be compared to the threat of the [[Antediluvian]]s of [[Vampire: The Masquerade]], if only the Antediluvians took a more active role in fucking with people and weren't such a hilariously contrived plot point for Gehenna. To the Changelings, the True Fae, also known as the Gentry or the Others, haunt their nightmares, because ever since they've escaped Arcadia, the land of the Faeries, their shadowy presence looms just outside of their peripheral vision, threatening to pull them back into servitude, or worse, to take their families away if they don't comply. The Gentry are unique antagonists in that each and every single one is absolutely omnipotent, capable of doing anything they wish while they're in Arcadia, but incapable of understanding anything that's not in relation to them, and [[Troll|existing only to feed their egos and self-gratification]]. The problem is that despite their massive affinity with screwing with the Wyrd, they're both incapable of creation and require conflict to exist, as they will eventually wither away into nothing without discord. Ergo, they find both slaves and rebels in human beings, who they're eternally fascinated with (but not to the extent where they'll consider them anywhere close to their own glory). To that effect, they lord their status over their servants and screw with their perceptions and lives, doing anything that pops into their heads with them no matter how dangerous or nonsensical it might be simply because they feel like it. The True Fae are creatures that can modify the Wyrd like they were breathing, but only while they are far from where reality is strong. In Arcadia, in their little corner of paradise, where they can change everything from the color of the sky to whether snowflakes are radioactive and weigh half a ton. The further they get from Arcadia, however, the weaker their powers become, and when they're on Earth (even though they're still powerful) they can pretty much only screw with minor things that their Contracts allow them to. Indeed, [[Neckbeard|reality itself slowly poisons them]], so they generally don't leave Arcadia unless they want something (that something being slaves). What it ultimately comes down to for the Gentry is [[That guy|"Is it fun for me? How long will it be fun for me? What should I do afterwards?"]]. But all hope is not lost! Once upon a time, the Gentry pissed Cold Iron off, and now it's fucking mad and wants revenge, and it's not gonna let godlike powers stand in its way! Still, it's going to need all the help it can get. [[Derp|This Summer, get ready for edge of your seat excitement in this action packed thriller! '''''"Cold Iron"''''', starring Kurt Russell and Jason Lee! This film is not yet rated]]. At least that's one explanation for why iron works on the fae. Another is that Iron struck a deal with humanity that humans would use it to conquer the world if it protect them against the supernatural. Lastly is the idea that iron is not magical. In fact, it's the least magical thing in the world, so much so that it crosses over into anti-magic territory. (We're pretty sure that one was stolen from a Discworld novel, but we like Discworld so we'll let it slide.) [[Troll|A great burn on players that play Mary Sue type characters is that the rules punish you for acting like one of the Gentry, resulting in Clarity drops out of the ass, along with benefits such as suspicion and ostracism from changeling freeholds, calling the True Fae to your location through your actions, and generally being snubbed by mortals who find you unlikable.]] Oh yeah, and if you're strong and crazy enough your character might become one of them. 2e mixes things up a little: It's established that not every True Fae is interested in kidnapping mortals and rearranging their faces and psyches. Most are, in fact, content to faff about with their omnipotence back in Faerie and ignore those [[Human|quaint, fragile monkey-things]] altogether. While an important distinction from a narrative standpoint, functionally not much has changed for the Lost except now they get to know it's explicitly ''the very worst True Fae'' who are out to get them.
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