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Codex - Q'Orl: /tg/'s 9th Edition
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===Swarmhood Specific=== *'''{{W40kKeyword|Afelhuk}} - Maximum Efficiency:''' ''There are those warlords who look upon the vast swarms of soldiers who die at their command, and look at them not as lost numbers in a grinding battle, but instead as a potential boon to further the hive.'' ::Roll a D6 each time a friendly {{W40kKeyword|Afelhuk}} {{W40kKeyword|Infantry}} unit is slain within 6β of this unit; on a 4+ this unit regains 1 previously lost wound. If this unit has no missing wounds then instead add 1 to its saving throws until the end of the current turn (this effect does not stack). *'''{{W40kKeyword|Alakyrr}} - Furious Brutality:''' ''Because of the cracks in the chitin, melee combat is generally avoided by the Q'Orl. It only makes sense to use its own ferociousness to make sure the enmy has no chance to fight back.'' ::Add 1 to the wound rolls for your Warlord in a turn in which it charged. *'''{{W40kKeyword|Gook}} - Hyperactive Mind and Body:''' ''Gook commanders are notorious for their inability to keep still; they are trained from birth to veer on the move. On the battlefield they rocket from skirmish to skirmish, smashing any opposition then flashing onto the next foe. As long as they keep moving, they are unstoppable, and their biology and psychology cannot handle sitting still. When they do stop, something doesn't seem to match up in reality, they become jittery, uncomfortable, and even manic. In extreme cases, they can even become self-destructive, so desperate is their desire to keep moving, to flow with the tides of entropy and motion.'' ::Add 6β to your Warlord's Movement characteristic and add 1 to its saving throws. However, your Warlord must always Advance during your Movement phase, and if there is ever a situation in which they cannot do so, then they automatically suffer D6 mortal wounds. *'''{{W40kKeyword|Loqiit}} - Genetic and Bionic Perfection:''' ''The shields of the queen are to be superior to every other Q'Orl. If their biology alone doesn't meet the expectations, then extensive genetic and technological modifications will grant them the strength they deserve.'' ::Add 1 to this Warlords Strength, Toughness, and Wounds characteristics. *'''{{W40kKeyword|Semmiheu}} - Implanted Ordnance Transponder:''' ''The Q'Orl have long battled against the issue that, despite how excellent their weaponry is, they could never efficiently deal with enemies that hide out of sight or out of range. The Ordnance Transponder solved this issue, by using a commander's own brain and personal computer to triangulate an enemy's precise location. This is then relayed to the targeting optics of all the units under their command, linking all their computers to provide a targeting solution that would be far beyond even the tau to achieve. Armies against this piece of high technology have been routed by the simple terror of being picked off, unit by unit, by a foe they may not even be able to see.'' ::Each Shooting phase, your Warlord may declare that it will not fire any of its weapons, and instead select 1 enemy unit within 24" and within its line of sight. Friendly {{W40kKeyword|Semmiheu}} units within 12" of your Warlord may add 24" to the weapon range if they target that unit. If the enemy unit is already within range of a unit's weapons, then that unit may target it even if it's not in its line of sight.
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