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== Ratigan of the Under-Empire (Origin: The Great Mouse Detective) == King - Padraic Ratigan I, King of All Mousedom, World's Greatest Criminal Mind Once the Napoleon of Crime, Ratigan's overwhelming success in his final caper set him as the king of mice worldwide. Ratigan is extremely egotistical and adores the grandeur and ceremony of being royalty, particularly the groveling and fearful begging he forces upon his subjects. Despite all the posturing, Ratigan is not afraid to do his own dirty work, though he much prefers to watch. Intimidation is his greatest tool and joy, and the Mouse King has a dagger at the throat of each citizen one way or another, inspiring absolute (though bitter) loyalty. Ratigan knows that he is not beloved and his reign could be undone if his citizens were given proper inspiration, and he takes a very hands-on approach in squelching any hint of hope, defiance or rebellion. Most of Ratigan's minions are mice who have no qualms in betraying their brethren, though Ratigan commands a few non-mouse minions such as his chief henchman Fidget the bat and his monstrous trump card, the pampered cat Felicia. If somehow matters get out of hand, Ratigan snaps into a much more feral persona, discarding his manners in favor of berserk strength, though he is still just as cunning while enraged. Ratigan is extremely dangerous to any mouse-sized foe. Land - The Underworld Unlike the other kingdoms, Ratigan's domain ignores the boundaries so violently fought over by the great humans and beasts. He owns the sewers, cellars, attics, and all hidden places scattered throughout the kingdoms, as well as the small mouse towns that have grown inside them. For a normal-sized player, accessing the Underworld is nearly impossible, only transformation (whether it be a hint of Fae magic, an Yzmic animal potion, or a bottle of Wonderland's infamous Drink Me) can get humans and large beasts down to visiting size. Ratigan himself has crafted an isolated palace for himself in Prydain, mechanically filtered to ignore the cauldron mists of the Horned King. The palace is well-guarded and completely self-sufficient thanks to the inventions of Hiram Flaversham (who still forcibly works for Ratigan to keep his daughter Olivia safe), though Ratigan still invites his subjects to worship him frequently in his glorious audience hall. Despite his power, not all holdings in mousedom belong to Ratigan. The refurbished Rescue Aid Society (now the Rescue and Truth Society) have cells of resistance scattered throughout the world and actively seek to counteract Ratigan and end his cruel reign. Another consistent thorn in Ratigan's paw is one J. Thaddeus Toad, whose worsening manias cause him to rampage wildly through the Underworld, careless enough to wreak widespread havoc yet clever enough to evade capture every time. Coordinating the chaos is perhaps the only way to liberate the Underworld of its tyrant. Rule - The Rats in the Walls The only real export of Ratigan's domain is information. No matter where the players travel within the Underworld, their movements are watched and passed along the great chain of information to whoever can profit best from it. Every citizen of mousedom is required to give the information, willingly or not, and most comply out of fear of Ratigan's vicious punishments. No matter how the players help, save, bribe, beg or intimidate, the mice must ultimately tell their secrets. Stealth is all but impossible, disguise and deceit must be laid to the slightest detail because any plan not perfectly-guarded will undoubtedly reach Ratigan's ears in due time. Ratigan wastes no scrap of information, however trivial. If the players have no reputation and have no toppled any kingdoms, Ratigan will attempt to press-gang them into his information network by whatever means he can (usually threatening the innocent mice in hopes of altruism winning out). If the players have defeated even a single king, however, Ratigan will soon find out and pass the information along to any other kings, strengthening them against any future heroics. Ratigan can't resist theatrics however, and if the players seem a sufficient threat, he will more likely try to lure them into a death trap than attack them head-on.
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