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Disney Villains Victorious Kings and Villains
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== The Mirror Kingdom == '''King'''<br/> Name: Grimhilde, Fair Queen of the Mirror Kingdom<br/> Role: Smart/Sensible<br/> Class: Evil Queen<br/> Size: Medium<br/> Species: Human<br/> Tier: Hero<br/> ---Attributes---<br/> Robustness: 9<br/> Agility: 9<br/> Intelligence: 17<br/> Sensibility: 16<br/> Charm: 16<br/> Will: 7/7<br/> Strikes: 8 + 3X, with X being the number of members in the party<br/> ---Skills---<br/> Ranged: 7<br/> Prevent Harm: 15<br/> Endure: 12<br/> Stealth: 10<br/> Legerdemain: 8<br/> Deceit: 14<br/> Persuasion: 16<br/> Intimidate: 18<br/> Academics: 15 <br/> Science: 15 (16)<br/> Occult: 18<br/> Insight: 16<br/> Craft: 18<br/> ---Traits---<br/> -Heart of Prometheus<br/> +3 to all rolls involving Occult and Craft at the same time<br/> -Think You Can Hide From Me?<br/> +2 to insight when attempting to detect people in Stealth (Alternatively, give a -2 penalty to those trying to hide from the Queen with Stealth)<br/> -Fairest Of Them All<br/> +4 to Persuasion if trying to play it off her beauty and/or natural charm.<br/> -Prideful Queen<br/> Social Strikes count double. For every double Social Strike taken, obtain a +3 to all attack and Intimidate rolls against the party that inflicted them.<br/> -Master Alchemist<br/> Any and all breweries, potions and tonics made by this character are of the highest quality and obtain a +4 bonus to their original effects.<br/> -Poisonous<br/> This unit fights with poisoned weapons. After making a successful combat roll against another unit, this unit makes another combat roll to poison the attacked unit, which causes another Strike.<br/> ---Powers---<br/> -Cursed Brew<br/> Spend a Will Point. The next potion, tonic, or brewery that Grimhilde produces will have its natural effects not only doubled in both potency and/or duration, but also have one additional effect, and that, too, will be at double efficiency. (Poison, Sleep, etc)<br/> -Face of Beauty<br/> Spend a Will Point and add this unit's Charm score to its Prevent Harm rolls for the next three turns. For that period of time, any rolls that do not surpass the Prevent Harm score by at least 10 points will inflict a Social Strike on the attacker<br/> ---Equipment---<br/> -(Great) Dagger: +2 to Melee<br/> -(Great) Shortbow: +3 to Ranged<br/> -The Magic Mirror:<br/> Enables βScryβ<br/> Scry: This character can look into any point in the planet through a magic window, mirror, body of water or other means, unless it is protected by magic in some form. All stealth rolls fail.<br/> -Iron Cauldron: +3 to all rolls that require any form of brewing. <br/> -Assortment of various magical potions, poisons, tonics and brews. (Can produce more, easily)<br/>
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