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==Wingmen and Squadrons== No one flies alone. As such games with just a GM and a single player can often be boring and quite often incredibly awkward, though sometimes they work. Often your games will be populated by at least two players or more and they’ll always be at each others throats or down each others pants. However when it gets to the skies and battles things can quickly degrade to everyman for themselves and in some cases epic out flying one another to garner the attention of the GM for precious Ace Points. This can be great fun, but what if you’re looking for a more cooperative game and your players are too stat monkey to role-play it into their session? The Wingman optional rule helps combine players into small singular fighting units that can play off one another’s strengths or help to smooth out any weaknesses associated with the aircraft they’re flying. It also takes advantage of the various additional bonuses added by the introduction of aircraft types and adds to the streamlined combat rules that are introduced as another optional set of rules later. Winging also assists in glossing over combat between friendly NPCs and not so friendly NPCs that you want to have varying outcomes in your game. This will be explained further below. Setting up a Wing is a simple process of assigning two players together, often by their own choice after a heated or not so heated discussion and/or in game sex. Two is the typical golden number but feel free to adjust the number you have in a wing based on the number of players you have in your game or feel free to dump everyone into a single wing but take note this can have rather powerful and crazy effects. As a Wing the two players provide each other a Wingman Bonus associated with the type of aircraft they chose at character creation, as long as the two remain together as a Wing this Passive Bonus will always be in effect. In the case of Wings that are larger than two planes players cannot stack the effect of the same Wingman Bonus, if there happens to be the same bonus in the wing only the highest will have an effect. Wingmen can also assist one another with their Active Wingman Bonus abilities. This is an exclusive bonus that as stated can only work on your wingman either due to homolust or the fact that you keep such a close eye on one another in the skies. As a Wing the two players are considered as a single unit as well when it comes to rolling initiative. When the Wing is required to make an initiative check both players make a check and divide the total result by two rounding up. They both act on the same turn in this way allowing them to perform crazy bullshit maneuvers without having to be split up by variance in initiative. This is also a requirement for utilizing Wings in streamlined battle rules. Wings can be broken apart temporarily due to certain circumstances, be it having one wingman getting shot down, needing a plane to intercept another enemy via the streamline rules or for any other reason. If this happens then all Wingman Bonuses are lost until the unit can get back together once more or until a new wing can be formed mid battle or after battle from Wingless pilots. As one final additional option up to the discretion of the GM before the game Wingmen can use half their allies’ dice pool in any check required if their own dice pool is lower. This is represented by the wingman offering advice or just generally making up for their allies’ weakness. Use this rule sparingly if you’re not giving your players much of a challenge as it can make friendship points a moot point. ''Streamline Battle Additions''<br/> Wings have an Interception/Disengage ability of members’ total speed dice pool dividing by members rounding up. Wing up enemy units as well. Having all your unfriendly enemy units running on differing initiative orders can be a pain. Platoon up and Fleet up ground and sea targets as well. If you want to provide a challenge give them their own Wingman bonuses on top of everything else. Enemy units shouldn’t be effected by the Two to a Wing rule and can come in a variety of mook sizes.
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