Editing
Grimdark Future/Tactics/Human Defense Force
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Heroes=== *'''Commander:''' Your commander isn't any tougher than the average grunt, and is only slightly more accurate. Hell, they don't even have a good selection of weaponry, since you're stuck between either the assault rifle or a pistol (plain or plasma) and your choice of either an energy sword or fist in place of the CCW. No, you want them for the Command Trait; this gives you pick one of 4 buffs (+3" movement, +1 to either melee or shooting, or +1 AP to guns) each turn. This is seriously good news for those wanting to improve their troops, but will require some micromanaging to maximize the benefits. *'''Storm Trooper Commander:''' Take your base commander and now make them a storm trooper. This gives some better protection and now both the pistol and rifle have AP 1. Storm troopers also have Ambush and Strider, making them considerably mobile. While the base commander was better suited just sitting back and letting others claim the glory, this commander's one willing to get in the thick of it with his comrades. *'''Executioner:''' Remember how your troops have issues with morale? Well, these guys are how you account for that for a cheaper price than most heroes. If a nearby unit fails their morale check, then you get to {{BLAM}} a single model in the unit and make the morale check turn into a success. This is essential for keeping your troops actually in the fight. *'''Drill Instructor:''' This guy grants Furious to allies, which makes him a good pick for melee. Taking that into account alongside his price and you'll find a good way to exploit both the commander and drill instructor for a more effective charge. *'''Psychic:''' Your lone source of casting and a rather cheap one at that. Sure, he's only as strong as a regular grunt, but why would you need him to do much more than cast and block?
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information