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===Heroes=== *'''Soul-Snatcher Patriarch:''' Your strongest unit in your army. It's decently protected with a 3+ defense, has Fast and Strider for good movement, totes some decently powerful claws and is psychic. Even better is that you can boost both its casting and blocking thanks to Psychic Idol and you can buy up to two familiars for more attacks. The greatest flaw of the patriarch is his relative fragility - That 3+ is the only protection you have and you're only at Tough 3 - Don't spend him recklessly. *'''Mage:''' A budget psychic. Though much less capable of combat, they're no less of a threat as a caster. They even get the same psychic upgrades as the patriarch as well as the option for familiars in case you need self-defense. *'''Neophyte Support:''' Okay, this guy is a LOT to go through. At stock, they're very unimpressive, stuck with either a pistol/CCW or a A1 AP 3 Deadly 3 syringe-goad (or the option to buy multiple CCWs for A3 AP 1 Poison and Rending), but then you see the non-weapon upgrades. This is the support really comes into its own, as it can buy one of several boosts for your army: **''Prime:'' You get Agitator, which grants allies Furious. Obviously, you'll want this guy in a charging unit of cultists. **''Mage:'' Gain Psychic. Though not as powerful as the Mage or Patriarch, this can give a slightly cheaper caster at the cost of any development. **''Mad Scientist:'' At the start of any fight phase, nearby allies gets a random melee buff (+1 AP, a bonus attack or enemies suffer -1 to hit). While not as reliable as the Prime upgrade, this gives you more of them at all times. **''Propagandist:'' Megaphone grants the allies Fast, which is very handy for getting into position. **''Commander:'' Grab the Tactical Console, which grants the Feudal Guard's ability to move one unit within 12" on activation - incredibly helpful for setting up situations. *'''Neophyte Elite:''' The budget beatstick of the heroes, this guy comes stock with Stealth and the upgrade options are all dedicated to giving any manner of balance between shooting and stabbing. This includes being able to grab a sniper rifle so you can stay protected. *'''Alpha Biker:''' You've got a pretty good sniper, considering that they have Fast and not-crap combat stats. Even better is the Survey Vehicle upgrade, which marks an enemy unit within 24" and allows allies to add +1 to hit it. This makes the biker way better as a support. *'''Acolyte Warden:''' The banner grants Furious and Regeneration, giving a unit *'''Brute Champion:''' An outright melee bruiser with plenty of protection between 4+ defense and Regeneration. Even more curious is how the sledgehammer is a melee weapon with Blast attached to it - Perfect for flattening things below Battle Brothers.
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