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==Government== The Praetorians keep the peace and represent the Imperium from orbit and a small embassy allowing the planet's Government to do as it will as it meets its tithes. Former mining officials and deck officers have developed into the noble houses of the world, and they squabble for power and influence in the upper hive, especially now that the economy is on the rise again. Whoever takes control of Hua Yuan has a modest but stable fortune to rest their laurels on. Or that's the general view. The top tier of the nobility, the patriarchs and matriarchs of the corporations who hobnob with the Mechanicus surveyors and have access to the product data and tithe rolls, know that the mines are slowly running dry. The only thing they can do is push quotas harder so they can embezzle enough under the Imperium's nose that they can escape once the planet runs dry, all the while giving the impression that there's nothing wrong. ===Noble Houses=== The Praetorians may own the planet, but it is the noble families of Hua Yuan that truly rule the planet, divided though they be. The vast majority of noble houses are descendants from the original crew and important personnel of the Hua Yuan, who took up leadership roles after they were crash landed and stranded on their moon. Although none of the original crew of the vessel could boast of noble blood, their control of the space and resources present on the ship ensured their importance. As a result, the descendants of those initial de facto leaders are still performing the same tasks as their ancestors, but on a much much larger scale. Through introduction of Imperials, hundreds of years of marriages and alliances, and praetorian interference, there are considerably more noble houses than there ever were, ranging from near powerless to controlling a third of the hive, leaving the top tier just as crowded as the rest of the Hive. Most nobles are absolutely cutthroat, politicking based around trying to take their neighbours land, when the land in question is basically the size of a nice apartment. Lesser nobles of larger families are often upsets, since they have a name but not much else to back them, as resources or limited even for the rich. Violence is just as common in the noble world as a result, trying to violently seize a small family's assets, or trying to carve out a larger piece of the inheritance pie by infighting with your family. The violence present in the upper and the lack of proper governing by the Praetorians led to an ass-load of private para-military forces employed by the noble families to enforce their laws on their property and go to war with other nobles. It is believed that genetic traits common to Voidborn, such as pale skin, red hair and unusual eye colouration, entered into the hive cities genetic makeup via the crew. Hivers who manifest some or all of these traits are sometimes called Starborn. Depending on local superstition this could be seen as an omen of good or bad fortune. Some among the nobility claim descent from the ship’s Navigation and Astropathic contingent. While this is at least faintly plausible, it seems far more likely that it is a face-saving lie to excuse the appearances of the more grotesquely inbred dynasty members. With the arrival of the Imperium and the Sisters of the Orders Famulous, a number of new bloodlines have become rising power players on Hua Yuan, much to the chagrin of established households. Arranged marriages between native nobles and off-world guild families, distant planetary nobility and even the bastard children of a few Rogue Trader dynasties have brought with them wealth and resources from the larger Imperium to the planet. These social climbers are often the most willing to work with Imperial forces on Hua-Yuan and are far less likely to follow native religious beliefs. In exchange, these families tend to receive more profitable contracts, judicial decisions falling more often in their favour and their first-born receiving more advantageous placements in Guard regiments. This is the cause of some resentment among the more ancient noble families, particularly when their complaints are dismissed as "mere coincidence". There are noble alliances that sought to gain power and influence in much more destructive ways of Heresy. These alliances are bound in secrecy and conspiracy. Be it worshiping the Ruinous Powers, plotting independence, joining the the Tau Empire, or even seeing the return of the Hive Fleet, these nobles seek to undermine the other houses or take the Hive completely. Bound in shadow by their drive to see the Imperium driven out of their moon, the are as divided against themselves as they are in secret against the loyalists. The are only bound together by a single charismatic figure that plans to see all their goals fulfilled, and their supremacy dawn on Hua Yuan. While loathed by all on Hua Yuan, the noble trade guilds are united in their love of money. Nominally loyal to the Emperor, these Rogue Traders, Guilders, and Barons are singularly obsessed with amassing their fortunes through any means possible. While the Praetorians may have their name on the moon, it is this band of nobles that is focused on exportation and importation, and the economics therein. While not as heretical as some noble houses truly are, they are certainly not above dipping their hands into the black market. Their influence is far reaching, controlling and overseeing all imports and exports, requiring anyone who aspires for wealth to begrudgingly work with them. ===Notable Noble Houses=== ====The Olavis Family==== The original Olavis was the head chef during the Brimstone's fateful voyage. Growing up on an agriworld, he was well familiar with running a farm as efficiently as possible. Realizing the value that good will quickly gain, Olavis enlisted as many farmhands that he could, and quickly occupied as much land as he could. Generations later, the Olavis family produces all of the rice, fruit supplement, "beef and chicken" (dogs and bats), and any other speciality foods required to be grown. Always vying for more territory on the lower middle hive, they run a sizable private security contractor and own much of the lower north east. They gained the nickname "5th tower farmers" after a natorious gang they employed as protection called the "5th tower orkz", who were known for painting themselves green. The descendants of this gang make up their current security forces. The current patriarch is Corvo Olavis, a ruthless man who marks up his prices 200%. A known warmonger, he sponsors as many local gangs as he can, hoping for warfare to spread so he can take the territory damaged in its wake. ====Thaddeus and Yao Partnership==== The Thaddeus and Yao Partnership effectively united all the Gas farming facilities under a single management, with the Thaddeus noble house arriving to Hua Yuan from the greater Imperium to farm radon and other abundant gasses while the ancient Yao clan harvested Kaihonium, neon, and oxygen as fuel, light, and air for the hive. They independently amassed lesser houses and clans under their banners in an attempt to form a monopoly over the atmosphere of the moon. After nearly a decade of cutthroat politics and aggressive economic warfare, the two powerhouses eventually saw that it would be more beneficial to detente and forge their houses into one, rather than risk a war that could literally suffocate the Hive. Seen as a political move to line the pockets of the elders of the houses, the two noble clans state that the arraigned marriage between preordained youths of both houses for the sake of Imperial unity and a show of strength and cooperation. Currently the arraignment has reached a standstill as each house is locked in litigation, each side attempting to shape the future for their immediate benefit, neither side satisfied with the wedding contracts or dowry. Meanwhile the greater bodies of the noble houses cooperate as economic and political allies in a tense peace, waiting anxiously for the talks to resolve in unity. ====The Duboui Family==== The House of Duboui runs 85% of the legitimate mining operations in Hua Yuan with an iron fist. Literally. While none of them are Mechanicus by any stretch of the imagination, they consider themselves to be "Cybernetic Enthusiasts". They have deals with the mechanicus for top of the line implants and replacements for the family. The rumor mill states that they want to control that branch of the mechanicus financially as a "Nest Egg". ====The Mintichrius Family==== One of the most ancient houses in the Hive, House Mintichrius, or the Minty crew, was established soon after impact by the then chief mechanic Johann "Minty" Mintichrius, what was left of his division began immediate breach repairs on the ship and, due to much of the command chain and mechanicus cult being killed or maimed upon impact, was defacto authority over most of the engineering and maintenance crews. His leadership in the early days is responsible for much of the hives ramshackle construction and shoddy electrical work. His motto of "A job worth doing is worth doing badly" still stands among his dynasty and their crews of wirers, pipers and voidsuited construction workers. ====The Kuàijì Family==== A divergent branch of the Commander's descendant house, House Kuàijì commands the Adamantine, Gold, and Electrum mining on Hua Yuan. They are highly devote to their esoteric beliefs, and work extensively with the noble guilds of Hua Yuan, exporting their ores to nearby worlds. Large supporters of the Imperial presence on Hua Yuan, they especially work with members of the Ecclesiarchy, giving the territory for the Sororitis to set up a base of operations. Because of these relations, they have solidified their place in the Imperium's eyes, but have become targets for the other noble houses. ===Law and Order=== Like many hive worlds in the Imperium, crime is a constant background presence on Hua Yuan. From the well-appointed hab clusters of the nobility to the festering darkness of hive bottom, countless millions of gangs and gangsters have been identified and punished by planetary law enforcement groups and the Adeptus Arbites, to scarcely any observable effect. Although Hua Yuan is technically a military dictatorship under the leadership of the Praetorian garrison force, the noble houses of the planet are given a large amount of autonomy. So long as they keep order, ensure the swift payment of the Imperial Tithe and can be seen to operate within the bounds of the Lex Imperialis, they are free to rule their fiefdoms as they wish. To this end, many sponsor their own private armies of Enforcers to impose compliance. Though these enforcers are often superficially modelled on the officers of the Adeptus Arbites, in many places they are simply mercenary gangs given uniforms and a licence to terrorise the indentured worker population. The Arbitrators themselves are, like many other Imperial institutions on Hua Yuan, massively overstretched. Though the officers of many of the precinct houses are diligent and extremely hard-working, the sheer scale of the task before them can seem overwhelming, even when they limit their remit solely to investigating capital crimes against the Imperium. Judge Commanders must forge strong links with other Imperial institutions out of sheer necessity, and it is not uncommon for precincts to be sited near Cathedrals, Abbeys, Imperial Guard bases and even Mechanicus forges. Firearms and las weaponry are strictly proscribed, the Enforcers confiscate them when possible. The middle hive has less guns, being more manageable, but most citizens with any cash will have atleast an autogun, albeit a crude revolver, a one shot wonder or a "Boomstick". The poorer citizens just carry knives, and as they see little distinction between the enforcers and the gangers, they carry weapons to discourage both. Among the most commonly reported crimes on Hua Yuan are smuggling, trafficking in stolen goods, defacement of Imperial property and the production and distribution of illegal drugs. The black market is so utterly entrenched that it is said that one could have an easier time buying contraband than acquiring food. On every level, in every hab, an endless supply of merchants, hawkers and dealers can be found operating out of whatever space they can find. These merchants will commonly refer to their clientele by the local slang term "qīn", translating roughly to "dear" in Low Gothic. It very rapidly becomes clear to those dealing with natives of Hua Yuan that whenever this term is heard, someone is about to be either solicited or swindled (most commonly both). [[File:Hua_Yuan_Private_Security_Company.png|270px|thumb|right|An example of wealthier gangs turned "Private Security Company", taking protection money from those on their turf.]] Violence too is extremely common, as the oppressive demands of the ruling elite and the stress of living in constant, overcrowded squalor inevitably leads to conflict. Narcotics, pit fights, enlistment in the Imperial Guard and the forms of meditation taught by many native religious sects provide some outlets for aggression, but eruptions of ferocious fighting are still all too frequent. Efforts to contain mass violence often lead to combatants being given a simple choice: summary execution, or enlistment in one of the many penal brigades. Unlike some worlds in the Imperium like Necromunda, where criminal gangs have distinct, easily observable tribal cultures common to vast swathes of the underworld population, Hua Yuan’s lawless element defy categorisation beyond mere generalities. Some groups form around specific locations or communities, such as a particular hab block or industrial concern. Although they are typically observed to focus on administering protection rackets and “defending” their domains from outsiders, many also develop a profitable side-line in drug manufacture and distribution. Some gangs seem associated with large crime syndicates, particularly those which profit from grey and black market businesses. Others are driven to criminal acts by their ideologies or by their devotion to charismatic leaders. Typically these gangs are associated with the foulest of heresies, but a growing number have been identified with Puritan Monodominant and Redemptionist beliefs (whether this represents the spread of offworld beliefs or a home-grown reformation is unclear at this time). Common to both the syndicates and the cults is a desire to spread their influence as far as possible while remaining hidden. A mixture of the different types of gangs can be found among the highest echelons of society. Some nobles employ well-equipped thugs to wage vendetta against their rivals. Others use their influence to profit from the sale illegal goods or sponsor offworld smuggling rings. Among the most dangerous are simply bored youths with too much money and too little responsibility. A particularly gruesome series of murders has even led some Arbitrators to believe that the infamous Spyrer Hunting Rigs have begun to appear on Hua Yuan, though this has yet to be proven beyond all doubt. Outcasts like mutants, unsightly abhumans, unsanctioned psykers and other undesirables almost inevitably filter down to hive bottom, away from prying eyes and Imperial judgement. Some, perhaps most, lead solitary lives of quiet isolation. Others, however, band together for mutual protection, companionship or perhaps out of a shared need for vengeance against those who shunned them. The latter are certainly among the most dangerous.
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