Editing
Nobledark Imperium Writing
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Episode IV: The Orks Awaken == <div class="toccolours mw-collapsible mw-collapsed" style="100%">''''' ++Excerpt from a lecture series given by Sky Marshal Nigel Iger at Bakka Naval Officers' Acadamy, 867.M41++<br> ++"How to kill an Attack Moon"++ An Attack Moon is many things. It is massive. It is massively shielded. It is massively armored. It is massively armed. It carries massive amounts of troops, and the means to deploy them. It often has massive manufacturing capabilities, to support those massive amounts of troops, as well as its massive fighter wings and massive escort fleets. Some of them are even capable of acting as full shipyards. All of this requires massive energy generation- which it also has. An Attack Moon is also Ork construction, which means if you hit it right, all of these things can be induced to explode. Massively. <div class=mw-collapsible-content> Beyond the full-dress naval assault the previous lectures have described, methods of killing an Attack Moon mainly resolve into various types of boarding action. This is almost invariably a teleport assault, as trying to attack an Attack Moon with boarding pods is an exercise in futility. Eldar assault forces can be sufficiently stealthy to board in such a manner, but not human ones. There are two recorded instances of that being attempted in the War of the Beast; both were entirely unsuccessful. The obvious choice for such an assault is Astartes, but Assassins and Sisters of Battle have also been used. Whatever the force, more is better. Full Chapter strength or better is recommended; Attack Moons are massive targets with massive crews, and sometimes have formidable internal defenses. This is most common on Attack Moons which anticipate fighting with Tyranids. Once the assault is launched, your ability to influence its success or failure is limited. What you can do is stack the deck as far as you possibly can before you strike. One thing you should try to do in this scenario is attack the Attack Moon while it is in the process of assaulting a planet. Then, the vast majority of its crew will be on the ground participating in the attack, leaving the decks relatively clear. Before the attack begins, every effort should also be made to obtain as much information about the interior layout of the Moon as possible. Of course, 'as much as possible' often winds up being 'nothing,' but there are ways. The Mechanicus has a few gravimetric sensors capable of resolving major structural features; combined with the specialized sensor/anti-stealth shells some nova cannon can be equipped with, a surprisingly detailed internal map can be assembled. Psychic interrogation is another possibility; abduct an Ork who has been on board the Moon and rip his brains out. Done repeatedly, and a complete map can be assembled. This is an Inquisitorial operation, specifically Ordo Xenos; although there are other organizations hypothetically capable of doing so, none have better chances of success. Inserting infiltrators ahead of the main assault group is another possible strategy, but has its own problems. First, unless you have some other means of getting them on board, you'll have to use teleporters, which means your plan just expanded to having two separate teleporter assaults, separated in time. Then there's the problem of how they'll report their findings; having them rendevous with the main assault team when they teleport aboard is possible, but not ideal. Psychic communication is possible, there are a few uncommon pieces of technosorcery the Mechanicus has, but as usual there are no perfect solutions. The ideal operative for this is an Imperial Assassin. They often have access to stealth shuttles that can get them in, or can sneak about the Ork's own transport shuttles. The capabilities of the teleporters available to you must also be considered. Range can vary dramatically depending on any number of factors, as can capacity. Obviously, you want long-range high-capacity teleporters. The shorter the possible range, the further into the Attack Moon's fire envelope it has to go before you can launch the assault. The smaller the capacity, the longer it takes to get the entire assault force over. If possible, get vehicle-scale teleporters; Attack Moons are large enough to warrant the use of tanks in the corridors. If you don't have teleporters capable of projecting the assault force over from outside the Moon's range entirely, the next best thing is generally to use reflex-shielded vessels which are capable of avoiding detection. Once the attack is underway, you can still use the teleporters to provide support and mobility. Evacuating squads that are about to be overwhelmed, moving forces past obstructions and bottlenecks, that sort of thing. There are risks involved, as there are with all warp technology, but they can be mitigated by skilled operators and a knowledge of the limits of the technology. And Attack Moons are dangerous enough to justify the risk. It is unlikely that even a full Chapter assault force, armed with demolition atomics, will be able to completely destroy an Attack Moon. They're simply too big, too heavily armored, too many internal partitions, too many redundancies. It's certainly ''possible'', if a catastrophic reactor containment failure can be arranged, but unlikely. What they can do is cripple it. Destroy engines, destroy guns, destroy magazines, destroy reactors, destroy hangars, destroy shield generators. Leave it drifting, defenseless, unable to defend itself or strike back. Then its final destruction will be trivial. There are a few other options, but these are highly situational and dependent on exact circumstances. The acts of a tactical genius, rather than standard operating procedure. Thus, these shall be covered in the case studies. A final word: Exterminatus weapons. An Attack Moon certainly seems a worthy target for them. However, there are countervailing factors. First: Exterminatus weapons are rare and expensive. Second: Exterminatus weapons are generally intended for use against planets, and are optimized for this task. Incineratus torpedoes work by generating massive volcanic and tectonic activity, while Cyclonic torpedoes operate by superheating the atmosphere until it is blown entirely off. Against an Attack Moon, both would certainly do damage, but not enough to justify the cost. Virus bombs are occasionally used in boarding actions, but the compartmentalized and redundant nature of Attack Moons limits the effect. Also, it makes any breach in the armor instantly fatal, so most Astartes chapters really, really don't like it. Ultimately, there's just really no ideal way to kill an Attack Moon. Just less bad ones. Thank you, and see you tomorrow, where I will talk about the strategic implications of Attack Moons. ++Conclude excerpt++ </div> </div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information