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===Other residents=== Humans are not the only inhabitants of Furnshakt. In addition to terrible beasts, wild goblins also dwell here. Farming, living, raiding and occasional coastal trading, they are accepted by the humans as just another clan. Like their ghetto-dwelling cousins, the goblins of Furnshakt have adapted to the dominant culture and follow the customs and laws of their hosts to the letter, lest they lose a refuge needed by the sinking of their homeland. Humans and goblins have even married for the purpose of cementing alliances, though it is unrecorded if such marriages were ever consummated. Rebels against the Federated Kingdoms have also found a home in Furnshakt. Cynics say this is nothing new and say the furriners are nothing more than the last batch of rebels who rejected the Aurelian sun-god and headed south to find freedom. This is never said near anyone who looks like a Furnshaktian. The rebels run the gamut from idealists fighting against the status quo to opportunistic criminals looking for a safe location from which to plot and raid. While various factions have raised alarm at such settlements, the wise heads of Solus prefer to wait, expecting correctly that neighboring tribes will deal with troublesome settlers themselves. There are some naturalists who have claimed that deep in Furnshakt one can find evidence of Dwarven and Corgyn trade and influence. These are universally dismissed as the fever-dreams of madmen, unprepared for the rigors of exploration.
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