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=== '''The Interstellar Concordium''' === The Interstellar Concordium or ISC, are very similar to the Federation in that they are a conglomeration of races unified under an overarching interstellar government. The worlds located in what is now the home sector of the Concordium, Veltrassa, Pronhoula, Rovilla and Korlivala, gave rise to a range of sentient races which eventually discovered each other and set a course of peace and common cause by founding the Interstellar Concordium on a Declaration of Ideals of 'peace, order and good government', with Veltrassa established as the capital world and location of the main fleet shipyards. The ISC spread throughout the neighboring sectors of space, incorporating several additional alien races, colonizing worlds and protecting several worlds populated by pre-warp races, to allow their natural development to interstellar travel β and the eventual prospect of Concordium membership. The ISC expected that any race capable of warp drive would be similarly inclined to peaceful β and profitable β means of conduct, yet this illusion would not soon last once the Concordium began to venture towards the borders of the Gorn Confederation and the Romulan Star Empire. The ISC first came into contact with the Gorn and Romulans and were disturbed to find the two races at war with each other (the ISC found it hard to believe any sane race of advanced spacefarers would resort to warfare) and were even more shocked upon learning that all of the other major powers of the region, from the far distant Hydran Kingdoms to the Klingons and Federation, were involved all in a war which was devastating known space. In the eyes of the people of the Concordium the rest of the galaxy was filled with violent psychopaths who simply could not be trusted to act in a civilized manner so plans were drawn up to enforce a peace to save the savage races of the galaxy from themselves. However before the ISC could launch their so named War of Pacification the Organians returned and ended the General War. After much internal consultations the ISC decided that both the Coalition and the Alliance were merely biding their time and rebuilding in order jump at each other's throats again in another ten years. (a not entirely unfounded accusation, we're looking at you Klinks!) So when the Organian Peace was in place the ISC decide to now was the time to move and separate the savage races from each other for their own protection. The launched their War of Pacification on the 14th of February of Y186. During the years of the General War the ISC fleet was designed and built specifically to outgun any matching "savage" warship and by the end of the General War the ISC fleet were a match for any three of those of the belligerents of the General War combined and unlike those races the ISC had not had their considerable economy, the only one in known space which could rival the size of the Federation's, exhausted by nearly 2 decades of war. With the development of the new weapon and Echelon tactics the ISC was ready to bring peace to galaxy whether the other races wanted it or not. In game terms ISC ships are true powerhouses. They were designed specifically to over-match their "savage race" equivalent class ships. A ISC CA is thus more then a match for any other races CA and you should always consider a ISC ship one class higher. Thus a ISC CL is a match for a CA and so on. The exception to this is the ISC frigates who are designed to operate within the Echelon and are designed weaker but still a match for the other races frigates. Now this doesn't come for free as BPV costs are still inline so as an ISC captain you must always expect to end up fighting larger ships in duels but thankfully you have the tools you need to come out ahead in just about any fight with the savages. During the General War the ISC carefully studied the fighting and developed both weapons and tactics to counter thier expected foes. To this end they developed the powerful Plasmatic Pulsar Device (PPD) which fires several "pulses" of plasma at it's target over 4 impulses which splash across 3 shield facings. Backed up by class S and F Plasma torpedoes and a strong, forward focused Phaser-1 suite and strong forward shields the ISC ships can take on all comers. The second part of the ISC tactic is the Echelon where ISC ships move in a chevron formation facing the enemy. The smaller ships guard the flanks and the heavies pound away at the enemy with multi PPD's. The ISC ships are specifically designed to work in this formation with weapon arcs designed to spit large volumes of fire at PF's or fighters trying to flank the formation. The ISC ships also feature Plasma D multi-racks on the rear arc, who do have special restricted firing rules, that will quickly devastate any small craft attacking from the rear. In game terms the Plasma D's can only fire once at ships larger then PF's but can rapid fire at PF's and shuttle. Any PF squadron thinking that they can rush in from behind and overwhelm a ISC ship is in for a bad time. The ISC ships are very strong in fleets when in Echelon as that's how they were designed. While the CL,CA and BC's are powerful duelists. The ISC DN is a monster of a ship that really only works well inside a fleet but in that role it's a beast with it's 6(!) PPD's that can and will rip smaller ships apart in a single firing. In duels ISC ships they will always be out "classed" because of BPV costs but don't let that bother you as a ISC CL is really a CA in disguise. The PDD will rip down the entire front shield arc of it's target then your Plasma-S's and Phaser-1's can finish the job and any flankers will meet with a wave of Plasma-F's and D's if they attempt to close. Overall the ISC ships are very strong but that ability is reflected in their BPV costs.
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