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===Super Heavy=== ALL Eldar superheavy vehicles have titan holofields which are force your enemies to roll D6 after hitting it with ranged weapons and roll 4+ or 3+ if your vehicle does not move (why wouldn't it?) or nullify the hit - which is just an odd and unwieldy way to describe 4++/5++ which works against D-weapon and stacks with other saves. This make their medium-armored hulls far, FAR more resilient, especially against D-strength weapons. Park your superhravy on the Skyshield pad, or cover it behind solid cover (ADL for tanks, building or multi-storied ruin for titans) and engage trollface as your opponent realize your superheavy have what is basically rerollable 4++ save. Suddenly, whose AV12 glass armour become more resilient than Imperial adamantium AV14 covered in void shields. If you mange to roll a Fortune on your Farseer, cast it on this motherfucker for double-rerollable 4++, which means only one hit out of EIGHT would actually do any damage. *'''Scorpion (Forgeworld)''' – Huge fast tank with twin-linked turret-mounted pulsar (which is R60 SD Heavy2 5"blast). Shadowsword wishes it could be so deadly. It wasn’t selling very well compared to the other Eldar superheavy skimmers so instead of fixing it(say giving it heavy 4 or even the only heavy 2 pulsar) they have nerfed the other two. *'''Cobra (Forgeworld)''' – Scorpion chassis with HUGE hull-mounted distortion cannon. <s>10" D-strength blasts of pure rape</s> scratch that, Scorpions weren’t selling so they nerfed the non scorpion eldar super heavys, they are now 7”templates and only 36”, they still tear apart entire formations, and if your enemy field titans, it’s also ignore their void shields. *'''Lynx (Forgeworld)''' – Lighter and cheaper version of Scorpion. Only 6 HP and hull mounted pulsar or sonic lance. The last one is mean 18"-Hellstorm with AP2, which wound anything on 3+ and roll 3D6 for armor penetration. Oh, and this tank can fly for all that «hard to hit», assault-immunity and mobility goodness, but it can not shoot while zooming. Update: Forgworld tried to stop it out selling scorpions so they made it more expensive and made it av11(lower than every other Eldar tank) *'''Revenant Titan (Forgeworld)''' – Your light titan. Two pulsars or two sonic lances, can fly on giant jump-pack upt o 36" and THEN run like Warhound if it wan't enough. Extremely mobile and deadly, but a bit fragile with only AV12. If you're planning to include Superheavy into your 40k army per new Escalation rules, this is your go-to unit. *'''Phantom Titan (Forgeworld)''' – Absurdly powerful. With AV13, titan holofield bullshit re-roll to hit it, and 24 SP it’s almost indestructible. It could spam D-strength pie-plates with 4-shot pulsars, blast enormous areas to hell with distortion cannons, or fuck anything (up to and including Imperator titan) in close combat with XBAWXHUEG space-elf-ninja-titan sword. And unlike imperial or orky heavy titans, the Phantom is fast – it can run like Revenant or Warhound, but even faster (up to 3d6). *'''Vampire Raider (Forgeworld)''' – Eldar transport flyer, poorly armed and armored, but still very tough with constant <s>4+ invuln save</s> nope changed again if you move enemies miss you if they can’t roll a 4+ for every hit, 3+ if you didn’t move. It’s a good vehicle on its own, but Eldar are fast enough, especially with 6-th edition buffed flat-out moves for fast skimmers. Leave heavy sky transport to space marines and tau. *'''Vampire Hunter (Forgeworld)''' – Twin linked pulsar on flying platform. Fucking awesome.
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