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===Doomguard Marauder=== Heavily offensive fighters will enjoy this path for all the ways they can hurt an ally with only a weapon. ''Destructive Action'' adds 1d12 (2d12 on Epic) to an attack's damage upon using an AP, ''Ruin's Reward'' recovers +Con HP whenever you crit, and ''Inevitable Doom'' adds +2 to hit an enemy if you missed them the previous turn. Your powers are equally nice too, with Entropic Blow dealing -2 AC on any nearby enemy, Strike of Unmaking stripping away resistances, and Arm of Dissolution slapping ongoing damage as well as the chance to improve your odds of hitting when they fail the save.
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