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==Heroes== ===Alfric Greymane=== ''This huge Middenheimer draped in wolf furs is the company's designated scout and survivalist. He rarely speaks, but when he does his bass rumble recalls a gathering storm. Alfric's inability to save Dulac during the previous battle has been a source of shame to him, and he has decided to stay with the company to redeem his honour - even losing his arm to a Witch Hunter warhound in combat has not weakened his resolve. Alfric has been in the mercenary life for a long time, and is haunted by nightmares - on the battlefield he is a whirlwind of steel but certain triggers can cause him to remember past horrors and suddenly lock up.'' <br/>'''Champion''' <br/>+Dagger <br/>+Warhammer <br/>Starting Experience: 8. Skills: Combat, Strength, Speed. <br/>Current XP: 14. Next Advance at 17. <br/>Base Cost: 45gc <br/>Advances: +WS, +A <br/>''Leader'' - Grants Ld to models within 6" <br/>'''Injuries''': <br/>''Amputated Left Arm'' {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | '''5''' | 3 | 4 | 3 | 1 | 3 | ''2'' | 7 |- |} ===New Champion=== ''To be determined.'' <br/>'''Champion''' <br/>+Dagger <br/>+Sword <br/>Starting Experience: 8. Skills: Combat, Strength, Speed. <br/>Current XP: 8. Next Advance at 11. <br/>Advances: <br/>Base Cost: 45 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 4 | 3 | 4 | 3 | 1 | 3 | 1 | 7 |- |} ===Squire Pierre=== ''Young Pierre has followed his master through thick and thin, but Dulac's death has been a heavy blow to the squire's sunny disposition. He fights in a quintessentially Bretonnian manner as his late master, throwing himself into the teeth of danger without regard for his safety. Perhaps it is the Lady's blessing herself, but the young squire seems far more resilient than his frame would suggest - and perhaps it may be a trick of the light, but from some angles one notices a spectral figure walking in the shadow of the youngblood, garbed in the manner of an ancient Bretonnian knight carrying his own head...'' <br/>'''Youngblood''' <br/>+Dagger <br/>+Halberd <br/>Starting Experience: 0. Skills: Combat, Strength, Speed <br/>Current XP: 7. Next Advance at 8. <br/>Advances: +Skill, +Skill, +Skill <br/>''Step Aside'' - 5+ save in CC <br/>''Resilient'' - Attacking models strike at -1S in CC <br/>''Fearsome'' - Causes (and is Immune to) Fear <br/>Base Cost: 18 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 2 | 3+1 | 3 | 1 | 3 | 1 | 6 |- |} ===Jonas the Cutpurse=== ''A former cutpurse from Marienburg, Jonas was press-ganged on the company's last foray through the province. He feels surprisingly little ill-will - the danger on the mercenary road is no worse than the risk of a hangman's noose in Marienburg, and the pay is better - although the food could use some improvement. A life on the streets has given him a penchant for handling weapons in both hands, though his carefree attitude has been sobered after a brush with a Slaaneshi Possessed - the demonspawn shattered his left leg and left him without the ability to run. Few things faze him after that. Jonas has learned to compensate for his slower foot speed by taking advantage of the gymnastic skills he picked up as a cutpurse, using various cartwheels and leaps off his good leg to allow him to keep up with the rest of the band.'' <br/>'''Youngblood''' <br/>+Dagger <br/>+Sword <br/>Starting Experience: 0. Skills: Combat, Strength, Speed <br/>Current XP: 4. Next Advance at 6. <br/>Advances: +Skill, +Skill <br/>''Ambidextrous'' - Ignores TWF penalty <br/>''Leap'' - May move a further D6" <br/>'''Injuries''': <br/>''Lame Leg'' - Cannot run <br/>''Hardened'' - Immune to Fear <br/>Base Cost: 18 {| border="1" cellspacing="0" cellpadding="5" align="left" ! M ! WS ! BS ! S ! T ! W ! I ! A ! Ld |- | 4 | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 |- |}
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