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AH-1 Cobra Attack Helicopter
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===USA=== [[File:AH-1 Cobra Stat Card.jpg|300px|left|thumb|Crashing through the Skies, comes a fearful Cry!]] The AH-1 Cobra is an excellent, all-round Helicopter. With its Improved TOW missile, the Cobra can detonate vehicles four feet away, and since it's Guided and HEAT like all AT missiles, you ignore the penalties for shooting at long range. This means you can hover well out of the range of non-missile AA and pop the turrets off of Soviet armor. The only downside is that you can't shoot if you move. For <s>Krauts</s> Ivan in the open, you can drop the massive Salvo template in the form of the M159 Rocket Launcher once per game. For dealing with infantry (and helicopters), the Cobra carries the M197 20mm Gatling Gun. Its short(ish) range is made up for by the fact that it has a ROF of 6 if you hover, great for mopping up the infantry that just bailed out of the transport you just blew up. The cannon alone makes the Cobra superior to all other NATO helicopters. For just 0.5 more points per heli, you gain an ROF 6 autocannon with 5+ FP, able to comfortably destroy anything which isn't a tank once enemy AA has been sufficiently neutralized. An added bonus is the ''Hunter Killer'' special rule, which is unique to NATO choppers. This rule means that the Cobra can use terrain as concealment and unless it has fired, it counts as gone to ground so you're only being hit on a roll of 6+. US armies can take two AH-1 Cobras for 7 points and a full platoon for 14. While expensive, the Cobra is arguably the most versatile helicopter in the game. The 21AT missile might be mediocre compared to the PAH and the Hind's kokons but it is able to comfortably destroy all existing Soviet armor with ease (with the T-72 needing 5s to BAIL). However, the crown jewel of the Cobra is its stationary ROF 6, a terrifying weapon with the ability to shred through vehicles and helicopters with an AT 6, 5+ FP weapon. While mediocre against entrenched infantry, the Cobra can remove blocks of platoons in the open with rocket pods or its vulcan. The Cobra is also the only true gunship in NATO, and 2 flights can be brought in from Divisional support. Armored Cavalry Companies have access to a single Cobra platoon, bringing up the maximum to 3. It may be a good support unit, but can also serve you well in an air assault list with Warthogs and Cobras with a handful of ground units to mop up anything that your aircraft missed. The new American book for TYV2 brings the almost mandatory upgrade (the TOW tax) to switch out its TOWs for the TOW2, which gives the cobra an amazing AT23 to deal with any opponent for 1 point per unit.
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