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== Why play Grand Alliance: Order? == One word: versatility. Order is the Grand Alliance with the most variety of factions out there and the most diversity of units. They have a lot of options on all categories: light infantry, cavalry, artillery, monsters, range… So basically if you have a concrete playstyle, Order will have the perfect tools for you. There are several “races” among Order, but a few are self contained in their factions. The three that extend on several are: *''Humans'': humans are the “horde” race of Order with a bit of Jack-of-All. They’re numerous, comparatively squishy and greatly versatile but not the best in any field. The synergy for them is vital, both within their factions and outside, which they can change from rather pathetic to really dangerous if you play right, with Stormcast reaching even to game breakers. *''Duardin'': Dorfs, that’s it. Slow, hard as nails, really good in range and several of them really strong in melee. If you want to have it at your pace and fight where and when you want, look no further. However they’re not many guys and the lack of speed in almost all of them may prove a disadvantage. *''Aelves'': The “Elite” choice. Let’s hope that you know what you’re doing here because their units usually are expensive, very strong, fast, hard, complicated, quirky, or a combination of those; usually in some flavor of elite infantry/cavalry/monster. However, well used and knowing who does best what and not, along with throwing them where they can use their talents, Aelves of all origins can be frightening. But do not lose too many, that doesn’t sit well with them.
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