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==Warscrolls== ===Heroes=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-battlemage-griffon-en.pdf Battlemage on Griffon]:''' In exchange for a great command ability, a great additional weapon and a much better save, this guy here gets... a pretty decent unique spell. Wee. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-battlemage-en.pdf Battlemage]:''' Bog standard Wizard with a staff attack and a bad save. The Empire Wizards have the nice trick of being able to pick their unique spell depending on which school they follow. Most of these are meh or, in the Lore of Death case, just worse versions of AOS1 Arcane Bolt (the Damage spells have improved in comparison with the Nerfing of Arcane Bolt in AOS2, but the Lore of Death is still not the best unless you army build helps widen the difference in bravery). The Lore of Beasts, Lore of Shadows and Lore of Life are definitely the best here. The warscroll also said that you choose the lore when you set the model on the battlefield, so you can simply pick the best option for the case. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-luminark-hysh-en.pdf Luminark of Hysh with White Battlemage]:''' A big honking Laser Cannon that also gets any order unit around them a save-after-the-save and makes unbinding for Order Wizards easier. Its Light beam at full strength is also terrifyingly powerful and thanks to its really high range, it should never be in any danger. Use this if you like cannons but don't want to be a sitting duck. The spell of a Battlemage will be the bane of Horde armies; rolling at 6, you inflict D3 mortal wounds to the target, or twice that amount (roll one D3, double the results) if the target unit has +10 models, and ''thrice'' the original amount (triple the results) if the target has +20 models. With the points rule, there is a big difference between the luminark with and without the mage ij points cost. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-celestial-hurricanum-en.pdf Celestial Hurricanum with Celestial Battlemage]:''' This one's fun. It adds to the casting rolls of Order Wizards, to the Hit rolls of '''ALL OF ORDER!''' and the Hurricanum, as well as the Wizard on it, can drown the opponent in mortal wounds. In other words, it's a force multiplier with a punch. If you play any form of Order army at all, consider this. Seriously consider this option, you can pull off a huge amount of crazy ass shit with this fucking bad ass weather machine! The spell is also good; rolling at 6, you must choose an enemy at 18" of the Hurricanum, then the enemy does the same (can pick even the same unit). On a 1-3, a comet hits the unit your enemy picked, on a 4-6, it's the one you picked. It suffers D6 mortal wounds. ===Troops=== *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-luminark-hysh-en.pdf Luminark of Hysh]:''' All it does is lose the battlemage's staff attack if you didn't take a mage on it. As of GHB '19, it also becomes cheaper. *'''[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/aos-warscroll-celestial-hurricanum-en.pdf Celestial Hurricanum]:''' Same with LoH above.
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