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==8e== See the shiny text wall up there? Its trash, we're not gonna listen to it. (Unless you want to keep playing the 7th edition rules.) Barracudas are back, and sexy as ever. Not solid choices mind you, but still not horrible if you find you wanna zip around the sky instead of sit in a static gunline. They have good movement, with a 3+ BS and save at T7, meaning that they're hardier than your Citadel flyers like the Sunshark. They also get the bog standard hard to hit -1 for being a plane, and has an invuln save of 5+. The biggest downside is these things are massive point sinks if you want them to be dedicated to anything besides Infantry Hunting. Due to how -1 to hit rules work this edition, this basically rules out using the Ion Weapons. While this saves you points, it also means that your main weapon is a less dakka Railgun, and if you are in a T'au army that means its sacrificing volume of fire, which is also a direct downside. Don't forget the built in Missile pods which can plink wounds off tanks, vehicles, and heavy infantry, but I digress. You won't see them often for the above reasons, but they are still viable. They can take four seeker missiles if you really need them and have the points. Couple that with heavy markerlight support, they skyrocket in their usefulness, being able to quite possibly dish out concerning levels of firepower when shooting at something with 5 markerlights. Are they good for tournaments? No. Take Sunsharks. Are they strong for more "casual" games? Yes.
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