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==Organization== [[File:BloodPactartwork.jpg|280px|right|thumb|Khornholio's less retarded cousin.]] As a military organization the Blood Pact is quite diverse, being made up of accumulation of various lesser warbands absorbed into its ranks. [[Reasonable Marines|The leaders of the Pact encourage the integration of other Chaos warbands, especially traitor Imperial Guard regiments and soldiers.]] The Blood Pact is also allied with alien races and mercenaries, such as the [[Loxatl]] (which are like giant quadrupedal lizard salamanders). That any species is evil enough to ally, as a species, with Chaos is enough to prove the Imperium right about some, if not most xenos. The Blood Pact is a highly organized army, consisting of effective soldiers rather than pants-on-head retards. They often have support in the forms of plundered tanks, which are [[Looted|looted]] from defeated Imperial armies or manufactured in captured [[Forge world|Forge Worlds.]] They are drilled and trained in warfare techniques to a standard of competence at least equivalent to the [[Imperial Guard]] but probably greater as they don’t have to waste training on indoctrination and such and must maximize their skill to make up for a lack of numbers. They have excellent (often captured) communication systems and a firm chain of command, meaning that they can be confidently deployed with tactical precision. A Blood Pact General is called an Etogaur. The Blood Pact can hit specific targets or accomplish specific missions, and individual warriors have the intelligence and field training to operate independently, if necessary, for the Pact's interests. This is what makes them so dangerous. They are not mindless fanatics; they are excellent battlefield soldiers in the sworn service of Chaos. One of the most concerning parts of the Blood Pact's organisation is that they make an effort to gather intelligence and data as well as sociological and psychological profiles of their enemies, namely the Guard. They will employ specialists to comprehend every minutia of what makes regular human soldiers tick, to the extent of heavily scrutinising why men find fried eggs tasty (I mean, yeah, they're good, but they're probably not from a fucking chicken) or why non-command authority officers (read commissars) inspire fear/loyalty/greater effort in their troops (large weapons pressed hard against skulls). The Pact - and the worlds they hold - represent some of the deepest fears of the Imperium: a stellar cluster of Chaotic cultural worlds locked in realspace and unassailable by crusading forces. The fact that they need to find out what makes regular humans tick is far more worrying than reassuring - while most traitors are converts, these evil sphincters are born seeing the Imperium as heretics rather than the other way round. The Blood Pact even have their own [[Stormtrooper|elite]] or [[Militarum Veteran Squad|veteran]] sections called the '''[[Awesome|Death Brigades]]''', representing the finest and most ruthless storm squads in the Blood Pact. Though few in number, the Death Brigades are often encountered at the spearhead of assaults, as the private company of senior Chaos leaders, or deployed on specialist missions, and are the most dreaded of all Blood Pact units. Because they are not a bunch of [[World Eaters|Mindless Morons]] [[Khorne Berserkers|that like to charge head long into a wall of guns]], a Blood Pact trooper will be armed with a lasgun or autogun as his primary weapon. In close-quarter environments such as trenches, or when storming techniques are required, they favor plate or chainmail tunics and arm themselves with billhooks, trench clubs and grenades. Some are able combat specialists in the field of demolition or sniping. Furthermore, thanks to these captured Forge Worlds, the Blood Pact have [[Dakka|numerous armor and artillery formations.]] Blood Pact armor is generally slightly inferior to standard Imperial issue, most of it being Urdeshi-pattern variants such as the [[STeG 4]] and the [[AT70 Reaver Battle Tank|AT70 Reaver Battle Tanks]], though they do also have more limited numbers of the larger and more powerful [[AT83 Brigand Super Tank]] as well as a few of the rare [[Baneblade]] super-heavy tanks. The Blood Pact also field a lighter-armored variation of the Defiler known as the [[Stalk Tank]]. All Blood Pact armored vehicles are painted red, inscribed with numerous obscene Khornate slogans, and are often decorated with the skulls and hides of their enemies. Oh, and did we mention that they have [[Wat|Khornate Sorcerers?]] But unlike [[Firaeveus Carron|certain failures]], these guys are actually [[awesome]] and somehow actually manage to make the Blood Pact more Khornate than ever despite using [[Tzeentch|filthy sorcerous magic]] and avoiding too much [[Fluff]] breaking. These are called '''Gore Mages'''. These dark wizards can possess Blood Pact warriors with Daemonic spirits, turning them into [[RIP AND TEAR|ferocious, almost unstoppable creatures]] that they call [[Awesome|'''Blood Wolves'''.]] Also, Gore Mages radiate a sense of irrational fear and have access to many other [[Blood Angels|powers involving blood.]] Perhaps the biggest threat the Blood Pact represents is that their success is starting to catch on amongst other Chaos factions, leading other warlords and magi to forge trained, disciplined armies in the Blood Pact's likeness—even improving on the Pact's doctrine by capturing and converting Imperial officers to train them. {{40k-Governments}} [[Category:Lost and the Damned]] [[Category:Chaos]]
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