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==Burna-Bommer== [[File:Burna_Bommer_WD.JPG|200px|right|thumb|Some Orks just want to watch the world burn.]] For some Flyboyz, guns might not be as fun as fire. Orks ''love'' fire and it was therefore inevitable that someday a [[Mekboy|Mek]] would think of attaching canisters of volatile [[Promethium]] to the underside of an Ork Bommer, thus the Burna-Bommer was born. And like their Blitza-Bommer cousins, this aircraft performs its attack runs at as low an altitude as possible. Such a technique is, predictably, filled with potential [[Fail]]. Burna-Bommers usually feature a twin-linked Supa Shoota and a Grot-manned defence turret, armed with a [[Twin-Linked_Shoota|twin-linked Big Shoota]]. Their payload includes two [[Grenades_&_Explosives#Burna_Bomb|Burna Bombs]] and up to six incendiary [[Skorcha_Missile|Skorcha Missiles]]. In 8th Edition Burna-Bommers have respectable anti-infantry firepower and, with the bombs, deal mortal wounds too. You get two Burna Bombs, and can drop one per turn on a unit you fly over. You roll a D6 for every model in the unit they drop on (capped at 10), inflicting a mortal wound for every roll of 5+, or 4+ vs INFANTRY. The twin Supa Shootas can still pump out some [[Dakka]], while The Twin Big Shoota gets +1 to hit thanks to its Grot Gunner. The Skorcha missiles, if equipped, no longer track ammo: instead they are an Assault D6 weapon with a 24" range that are S5 and AP-1, and ignore cover saves. At only 5 points, there's no reason not to take them; a Burna-Bommer equipped this way comes in at only 137 points. Try to make sure the Bommer is over the enemy when it gets shot down, as the 3 mortal wounds from its 4+ Explosive Demise will be very unpleasant for anyone within 6". Ideally, you should maximize your bomb drops by focusing on high-value infantry targets such as full-strength squads of [[MEQ]]s. Against [[GEQ]]s you're better off bringing a [[Dakkajet]].
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