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===Classes=== *'''Imagist''': Both the book and this very article compares the Imagist to a Divine casting Sorcerer, and that is very apt, but truthfully, the class has more in common with a Dread Necromancer, with alignment restrictions (Imagists cannot be Evil), a fixed but fully unlocked spell list, the ability to wear light armor and a variety of class features that might coax you into not jumping out into a prestige class as soon as possible. The Imagist's whole schtick is supportive spellcasting, which uses their Appearance score instead of Charisma; with a Sanctuary SLA multiple times per day, the ability to give allies a Smite Evil attack and a spell list that is centered entirely around healing, buffing and battlefield control, Imagists thrive on the edge of a fight making your enemy's life very difficult while being annoying to remove. The main draw of the class, though, is definitely the free Cohort you get at level 3, which by RAW functions the same as one granted by Leadership, which means it scales off of your overall level and is not tied to Imagist levels! The class sits as an exceptionally solid tier 3 class, with good abilities, a very reasonable spell selection and, you know, a free extra character. In fact, apart from using Appearance as a casting stat and one of the bonus feats it can take, there is surprising little about the class that has anything to do with sex at all, making it a good choice for usage in just about any campaign that uses high level spellcasters. Hell, you don't even have to use Appearance if you don't want to, since its a snap to switch every instance of Appearance with Charisma. *'''Kundala''': While the Imagist is a well realized class with a distinctive role and playstyle, the Kundala is... not, let's just put it that way. At its most basic, one might look at a Kundala and say "Huh, so you took a Monk and spread some Paladin over it." and you wouldn't be entirely wrong. However, the result is a bit more complicated. For one thing, while it maintains the Monk's general appearance and playstyle (no armor proficiency, d8 HD, 3/4 BAB, Improved Unarmed Strike, Flurry of Blows, Purity/Wholeness/Diamond Body) with the apparent addition of a Paladin's spellcasting and improved saves (using Wisdom instead of Charisma), the way it goes about this is strange, to say the least. Firstly, the authors straight up forgot to put in a Proficiency section, meaning RAW a Kundala is not trained in any weapons or armor at all. However, nowhere does it state that any of the Kundala's class features are effected by the wearing of armor, so you are free to grab a level or two of Fighter or Paladin and live out your dreams of playing a Punch Knight. This ultimately, despite the lack of any armor improving class features, makes the Kundala in the long run more survivable than a base Monk, provided you're willing to multiclass a bit. Secondly, while Kundalas follow the same unarmed damage progression, they do not get any of the fancy keywords like Magic and Adamantine that Monk's get inherently, meaning you'll have to shell out for spells and enhancements to keep on top of enemy damage reduction. Thirdly, though gifted with spellcasting, it is from a very limited spell list, granting only a basic array of buffing and healing spells, a few of which you can only cast on yourself. But we're not even done yet, because the Kundala manages to get a bit of Barbarian and Druid tossed into this mix. From 8th level onwards, Kundalas gain a sort of Rage-esque ability, Body Manipulation, gaining a +2 untyped bonus to all their physical stats for a number of rounds based on your Wisdom. They can cast actual Rage, the spell, on themselves on top of this to boot. In addition, at 10th level, you gain an alternate form ability that lets you Polymorph into different medium-sized Humanoids a couple of times a day, adding Monstrous Humanoids to the list and granting this at will as part of your level 20 capstone. While the capacity for disguises is obvious, this does let you tailor your physical stats to a given situation and combined with its spells and Body Manipulation, you'll be way buffer than most of the rest of your party. Oh, and if you're wondering "But where's the sex?", a Kundala's Code of Conduct beyond being Lawful is you can't be chaste. Yeah, that's it. A strange mess of a class, to say the least, but not a boring one by any means. *'''Tantrist''': Ok, here it is, the Sex Wizard you were waiting for, as advertised. And truthfully, Sex Wizard is the best way to describe it, as Tantrists are so similar to baseline Wizards that it's nearly an alternate class feature package than a standalone class. Apart from a more socially focused skill list and replacing the Wizard's Familiar and Scribe Scroll with a couple of domains (Tantrists has a choice of Body, Knowledge, Perversion or Pleasure), the core difference is how their spellcasting works. Firstly, let's just get this out of the way early: before preparing their spells, a Tantrist has to fuck for a whole hour as part of their 8-hour rest and no, masturbation does not count. Yes, yes, go on and get the giggling out of your system. While this can have all sorts of amusing/disturbing/horrific implications on the player side of things, from a crunch standpoint this is a major weak point in the class. A Wizard can always prepare spells no problem so long as they got 8 hours rest and have their spellbook (Tantricts carve their spells into their skin via ritual scarification, so that at least is not an issue for them). A Tantrist not only is '''required''' to have a second individual there (the topics or [[Rape|willingness]], [[Furry|intelligence level]] and other [[FATAL|less savory things]] are best left unmentioned), but they have to pass a DC 18 Con check while doing so. While technically doable by taking a 10 with the right preparation, this has the capacity to utterly cripple your character and possibly your party at a critical juncture, especially early on before getting at least a +8 is not a guarantee. Furthermore, the Tantrist has a really strange setup regarding spellcasting itself. Constitution dictates if you have a high enough ability score to cast a spell, the spell's DC is based on your Intelligence and how many bonus spells you get depends on your Appearance. Further, while a Tantrist doesn't specialize in any schools, Evocation spells are cast at a +1 caster level bonus, while Illusion and Necromancy spells are cast at a -1 penalty. All in all, you pay a lot to play a Sex Wizard, but the class '''does''' grant full access to Sorcerer/Wizard spellcasting and has more spells per day than an equal level wizard even before domain spells, so to say its not viable would be a complete and utter lie. But please, ''please'', consult with your group before bringing your pre-made literal Rape Wizard to game night.
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