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== Mid-World Characters == ANDERSON: This guy tries to shoot Alan and the rest of the GAS-DRUM POSSE in a hotel lobby, but misses. THELDIN puts a few bullets in him. ANDERSON'S WIFE: This poor lady has the misfortune of being on the wrong side of the GAS-DRUM POSSE. CAN TAM: These mouse-sized bugs come out of the SQUIRE'S LEAP ABBEY after our ka-tet's khef provokes them. CAN-TOI: See LOW MEN. CLAY THE ROBOT: An eight-foot tall robot who hunts slow mutants and humans for fun. COHEN, ALAN (ALAN OF GILEAD, ALAN OF THORNWALL): Alan is a failed gunslinger, beaten and exiled from GILEAD. Once he still held some glimmer of nobility, but by the time we meet him he has fallen to low company, acting as scout and armed guard for a dry-goods caravan trudging through the desolate wastes of Mid-World. He meets JOSEF LA ROUX in the MUTIE FOREST when he is attacked by a GIANT SNAKE. Alan carries many weights of his past, chief among these his continuing abandonment of what he cares for. He bears a brand of the Crimson King under his left arm. He also tends to drink to excess, and is nearly blind in one eye from his fight against FARDO. Despite all these matters he tries to do good. ELRIC: See WHITE LIGHTNING. ==== EV CHARACTERS ==== * CLAY: Shortly after ALAN COHEN rode into EV with ROY DALE and WILL they encountered this robot, as it hunted one of the local SLOW MUTANTS for sport. Clay lead them to the gathering place of the GREAT OLD ONES, although not the ones Alan was expecting. * GREAT OLD ONES: The surviving members of the GAS-DRUM POSSE encountered these creatures after CLAY led them to a mist-filled valley inside the city of EV. * LANCE: This set of talking goggles was first picked up by WILL, who found it allowed him to see through the mist that enveloped EV. He attempted to use it to ambush ALAN COHEN but got a nasty surprise. * SLOW MUTANTS: These charming folks attacked the GAS-DRUM POSSE as they rode into EV. They spotted another one being chased by CLAY, but it escaped. ==== FENRO CHARACTERS ==== * CHILD IN WINDOW: This curious youngster peered at the ka-tet as they passed, until someone pulled it away and drew the curtain. * DOLSON, GRETCHEN: The wife of LAWRENCE DOLSON. She tries to shoo PEAK THE BUMBLER outside when she sees him, until the ka-tet talks her down (and Peak retreats under a chair). * DOLSON, LAWRENCE: One of the members of FENRO's town circle, along with FRANDIN, ANTOINETTE VENN and MILES PORTERHOUSE. He doesn't believe Alan's story about the events in SQUIRE'S LEAP. * FRANDIN OF FENRO: This man is the welcoming committee for Fenro. The ka-tet first encounters him when he waits in the road as they approach. Later he invites them to the home of LAWRENCE DOLSON. * PORTERHOUSE, MILES: This aged man has painful arthritis, but still gets around on his own. * THOMAS: We don't know his last name, but he had a LONGARM aimed at the ka-tet as they entered FENRO. * VENN, ANTOINETTE: Uta doesn't like being shushed by her. ---- GANGLI, DOCTOR: Uta has unpleasant memories of him in the DEVAR-TOI. ---- GAS-DRUM POSSE: These quasi-military men were part of the GOOD MAN's forces in the past. At the time ALAN COHEN met CLAY THE ROBOT they reported directly to the WALKING MAN (under the guise of Richard Fogwain). * THE CAPTAIN: A burly man with a dirty moustache and a military uniform reminiscent of third-world generals, festooned with medals. He gave orders to the troupe of riders, each of whom was branded with the sign of the Eye. * CLARKIE: This aged man in blue clothing served drinks at the HALDEEN MANSION. THELDIN threatens to kill him if he isn't quick with their drinks. * BERNARD: A joker with a cruel streak, he dies in the time between ALAN COHEN's induction into the Posse and his branding. * DALE, ROY: A man brought in from the EASTERLY FIELDS to replace BERNARD. He had intentions toward a fourteen-year old whore with a mutie mark during ALAN COHEN's branding. He is eventually shot by WILL. * THELDIN: A crude and boorish man, he dies from a slow mutant's arrow through the throat. * WILL: Though he begins as the leader of the Posse's riders, THE CAPTAIN begins to favor ALAN COHEN instead. ==== GILEAD CHARACTERS ==== * BARTON: Josef reminisces about spending free time with him. * ELD, ARTHUR: The ancient King of All-World. All Gunslingers trace their lineage to him. * FARDO: He trained apprentice Gunslingers. ALAN COHEN was struck nearly blind in one eye by Fardo when he failed his test. ---- GOOD MAN, THE (JOHN FARSON): This nasty character leads the primary opposition to GILEAD and the Affiliation. THE WALKING MAN is his adviser. ALAN COHEN worked for the Good Man in the past. HAMIL: Apparently a resident or employee in the DEVAR-TOI. He was as large as THE WOLF. ==== HIGH REST CHARACTERS ==== * BLAKE MACKEY: The barkeep of the High Rest asks Josef if she is a rider and one of Blake Mackey's people. * BRISSERT: The barkeep of the High Rest. According to SAI MANTO, he talks too much. * HIGH REST BARKEEP: See BRISSERT. * HIGH REST PATRONS: Three of these men are engaged in a game of Watch Me when Josef enters the High Rest, while the fourth watches them. * HIGH REST TOWNIES: These two men are sitting outside the High Rest when Josef approaches it. They harass Josef until she is prompted to show her iron. * MALHABLADA: One of the HIGH REST TOWNIES calls Josef this. It means "woman who speaks badly", although it can also mean a woman who swears. * SAI MANTO: This harrier had a long scar with a starburst on his face that looked like a comet. He attempts to recruit or rape Josef in the HIGH REST. He turns up again in the MUTIE FOREST, where he is killed. Immediately thereafter he is possessed by the WALKING MAN. Alan addresses him as "yon shit." ---- LA ROUX, JOSEF: Josef is the daughter of a Gunslinger of GILEAD, with the misfortune to have been born female. She is described in appearance as being like one of the court-ladies of ARTHUR ELD's days. When we first meet her she rides without purpose, upholding THE WHITE as best as her education of it allows. ==== MUTIE FOREST CHARACTERS ==== * ALAN'S HORSE: Killed by the GIANT SNAKE. Alan takes the HARDCASE HORSE to replace it. * ARMS CARAVAN: This three-wagon caravan was disguised to look like it carried dry goods. In reality, it was full of old grenades and mortar shells. Alan was paid to mind the caravan, although he did not know its true nature. * CARAVAN HORSE: Alan and Josef are traded this stallion and the HARDCASE HORSE by TALL FRANCIS. After they use him to move the munitions wagon they send him on his way. * DEAD BUMBLER: This poor thing came to the clearing at the end of the path thanks to the GIANT SNAKE. By the time Alan sees it, all that's left is part of it stuck to one of the snake's fangs. * GIANT SNAKE: This thirty-foot snake resided in the MUTIE FOREST. It was killed by Josef and Alan. Fortunately for Alan, its bite doesn't seem to have been poisonous. * GREAT HYDRAXES OF GARLAN: These creatures were rumored to eat stars and live for a thousand years. The GIANT SNAKE is probably not related to them. * HARDCASE HORSE: Tall Francis offers this speckled brown-and-white mare to Alan and Josef along with the CARAVAN HORSE. She faithfully sees him all the way to FENRO, where they leave her behind and board WHITE LIGHTNING. * HARRIERS: These two men on horses accompany SAI MANTO to retrieve the ARMS CARAVAN. * HORSELESS VEHICLE: Alan sees the remains of this vehicle just before he encounters the GIANT SNAKE. * MAN WITH LONGIRON: He was perched atop the second wagon. Alan thought he looked about fifty. * TALL FRANCIS: The paymaster of the ARMS CARAVAN. * WALKING MAN: We don't know for sure who this is, but we have a pretty good idea! * ZEKE: One of the caravan tenders. He catches a bullet in the leg during the fight with SAI MANTO and his men. ---- PEAK THE BUMBLER: Alan first meets this chatty creature in the MUTIE FOREST. According to Josef the bumbler is luckier than either of them. ==== SELLOW REACH CHARACTERS ==== * BLUE SHIRT: A troublemaking drunk who rode into town with Alan. He had a dirty, ill-kept pistol. Alan puts an end to his trouble after he interrupts the OLD MAN's story. * MAN WITH KNIFE: He was about to stab BLUE SHIRT before Alan intervened. * OLD MAN: This man was telling stories in the SELLOW REACH TAVERN when he was interrupted by BLUE SHIRT. * SHERIFF: He deputizes Alan after seeing him act in the SELLOW REACH TAVERN. ---- SISTER ALTHEA: Josef and Alan meet this beautiful white-garbed woman on the trail just outside the MUTIE FOREST. She uses a poultice on Josef's wound from the ARMS CARAVAN and leads Alan to the SWEETWATER STREAM. According to her, she and the rest of her order serve THE WHITE. ==== SQUIRE'S LEAP CHARACTERS ==== * BILLY: The last of Thrush's crew to die. He falls prey to the LITTLE SISTERS' hypnotic suggestion. * DIETZ: He was supposed to ambush Josef outside the SQUIRE'S LEAP TAVERN, but Alan and Josef never saw him. He may have been a victim of the LITTLE SISTERS. * HALLERS, THRUSH: When Alan has a vision of him speaking to the WALKING MAN he learns that Hallers' crew calls him Thrush Hollers behind his back. Based on his conduct we can see why. * LITTLE SISTERS: These vampiric creatures are apparently part of SISTER ALTHEA's order, a fact she does not deny when confronted. * RALLY: He gets sent outside with WENT and taken by a LITTLE SISTER in front of Josef. * RUNNING MAN: This townie runs out of the fog at Josef fleeing the LITTLE SISTERS. Josef sees him taken by one of them. * WENT: Thrush sends him outside to investigate Josef's decoy with RALLY. He doesn't make it to her. * WINDOW MAN: One of the LITTLE SISTERS tries to use him to break a window of the SQUIRE'S LEAP TAVERN. ---- WASTE-SNAKE: This snake prompts SISTER ALTHEA to scream when it emerges from the cliff of the SWEETWATER STREAM. Even though it isn't very big, it still gives Alan a chill. WHITE LIGHTNING: Wouldn't you like to know. WOLF, THE: This wolf-headed TAHEEN acted as Uta's supervisor during her stay in the DEVAR-TOI.
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