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===House rules=== ====Charms and Powers==== *Sorcery starting packs: People who learn how to CAST SPEELS get the following spells for 'free' as they get access to each circle. Terrestrial Circle Sorcery: Death of Obsidian Butterflies (or some other attack spell, check with me,), Demon of the First Circle OR Summon Elemental, Stormwind Rider (or some other travel spell, again, check with me), and Emerald Countermagic. Celestial Circle Sorcery: Demon of the Second Circle, Sapphire Countermagic. Solar Circle Sorcery: Demon of the Third Circle, Adamant Countermagic. *Necromancy: idklol *Twilight damage shield at 11+m only auto-activates while you're doing Twilighty stuff like casting spells, crafting, et cetera. You can still resist normal attacks by activating it with 5 motes, regardless of anima level. *Night caste hiding anima doesn't add to your anima banner flare. That's silly. *The Lunar charm Consumptive Worm Hungers works as follows: It enhances a ''single'' attack with Burrowing Devil Strike for 1WP. With Relentless Lunar Fury, it enhances the entire action for the same cost, and at Essence 5, it can be bought a second time to enhance the Lunar's attacks for the entire scene. *Conviction Flaw works as-written, but fuck no dying is not against your motivation don't even try it. *Snake Style works with armor, fuck yeargh *You are EXALLTTEEDDD. Thaumaturgy is wimpy mortal magic. Ergo, as long as you have the Occult necessary to perform a Procedure, you know that Procedure. ====Character creation==== #Regarding Resources and starting items, you can have one item with a cost equal your Resources at chargen, in addition to anything below your starting Resources. #New guys get 300 XP to spent at chargen, due to how obscenely fast I hand out XP. ====Combos==== *You can add a Charm to an already-existing combo by spending XP equal to the minimum ability score of the Charm you wish to add. ====Training==== *Pending the end of the imminent destruction of all Creation, training times are temporarily WAIVED for abilities. Furthermore, a short 5-minute rest counts as adequate training time for the following (I had to do this because RD was a jerk): *Charms and Charm-Like Traits (E.g. Sorcery) *Specialties *Combos, new or modified *In addition, the following training times are reduced: *Raising Essence to 4 or above takes Weeks instead of Months *Raising Attributes takes Weeks instead of Months *By the way, you can expect to fight plenty of Creatures of Darkness, so feel free to plan accordingly. You people are /also/ nearing essence 4-5, or at least most of you probably will be, so Shaping defense isn't 100% required or expected but probably a good idea.
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