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==Canoptek Crunch== [[File:OG_Necron_Wraiths.jpg|250px|right|thumb|The original Wraiths. Looking more like a Halloween decoration than anything else. [[Ophydian Destroyer|Their design might look familiar to new players]].]] These are some scary [[snek|snake]] mother fuckers. They used to be the Grilled Cheese Sandwich of the Necron Codex, possessing a very swift 12" movement and an infuriating [[Troll|3+ invulnerable save]]. This made them absolutely enraging to fight, way harder to kill than they had the right to while they could just Wraith Form through everything the moment they started feeling the heat. And if you downed one, there's a chance it could just self repair and get right back up. 9th Edition didn't significantly buff or nerf them, but did knock down that aspect of them by bumping the invulnerable save to a 4+. Thank god. In addition to this, their strength lost 2 pips (which was compensated for in the main weapon profile) while they gained an extra attack and a pip of save. With T5 3W Sv3+ and the aformentioned InvSv4+, they are still a monster to shift. With the first Balance Dataslate, they also received the <CORE> keyword, allowing them to pick up a number of buffs they otherwise couldn't before. My Will Be Done? Lord's Will? Rites of Reanimation? Now you can take a Canoptek Cloak Technomancer without feeling like you should have footslogged him (at least if you have an Overlord or Catacomb Command Barge). When it comes to dealing damage, the Wraith are still pretty customizable. By default, they come with a melee-only set of weapons, featuring S6 AP-2 2d Vicious Claws or the double-attacks S4 AP-1 1d Whip Coils. A classic elite vs. chaff clearing set of profiles, but still a welcome one. As with its similarly built heavy version, the [[Canoptek Spyder]], all ranged weapons are optional. The two on offer are the [[Particle Caster]], a S6 AP-0 1d two-shot pistol (which can be fired in close combat, thanks 9th Edition) for an extra 5pt and the [[Transdimensional Beamer]] firing at AP-3 3d but a measly S4, for 10pt. The value of these is debatable but Wraiths do get the Slinking Strike rule to allow them to fall back, shoot and charge, all without penalties. The most direct comparison that can be made is with new [[Ophydian Destroyer]]s, considering they have the same base price, occupy the same slot and [[Blood Ravens|borrowed their original design]]. And they do come with much increased melee damage and a very handy inbuilt Deep Strike. In general Wraiths are not the biggest damage dealers, but that's not their selling point. Thanks to their high and free movement, ability to fall back and shoot and [[troll]] save, Wraiths are more about their ability to stick on the table and effectively weave through the battlefield. [[Category:Warhammer 40,000]] [[Category:Xenos]] [[Category:Necrons]] [[Category:Necrodermis]] {{Template:Necrons-Forces}}
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