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===Tabaxi=== <center> <gallery> File:Tabaxi 1e FF.jpg|The original tabaxi from the [[Fiend Folio]]. File:Tabaxi 2e MC.jpg|The revised tabaxi from 2nd edition. File:Tabaxi 2e MM.png|And they wonder why there are so many furries in D&D. File:Tabaxi 5e.jpg|The latest take on the tabaxi; looks kind of like the Cheetos mascot. </gallery> </center> Initially appearing in the [[Fiend Folio]], Tabaxi are a reclusive race of humanoid felines native to tropical and subtropical jungles. They live in Stone Age-level clans, shyly hiding from most other sapient humanoids and hunting native game like peccaries and capybaras. The Tabaxi were later made a native race of the [[Forgotten Realms]] indigenous to [[Maztica]] - because of course you're going to have jungle-dwelling cat-people in the South America expy, right? - in the Fires of Zatal adventure. They were then chosen to be added to the official [[Advanced Dungeons & Dragons]] Monstrous Manual. In the shift, tabaxi went from having an implicitly [[catgirl]]-like appearance and tiger-colored pelts to a [[furry]] appearance and a yellow with black spots pelt with either solid spots (like a leopard) or roseate spots (like a jaguar); those tabaxi who look like leopards pronounce their species name as ta-BAX-ee, whilst those who resemble jaguars instead call themselves tah-BAHSH-ee. Maztican tabaxi share something in common with [[lizardfolk]], in that they have a larger, more powerful, innately magic and utterly evil "lord" version that possibly has infernal origins and which sometimes enslaves their clans. Unlike the Lizard Kings, though, "tabaxi lords" appear as huge, talking, non-anthro male jaguars or leopards. They're most notable for the fact that they're bitter rivals of [[couatl]]s, and in fact were probably made to be expies for the Huitzilpochtli and Quetzalcoatl rivalry, and the fact that they can only reproduce by humping the female tabaxi, which is kind of squicky even for many furries. Speaking of which, the fact their picture in the Monstrous Manual depicts a naked, big-breasted female tabaxi was probably responsible for more than its share of closet D&D furries. Tabaxi became a full-fledged PC race in 5th edition, appearing in Volo's Guide to Monsters. They are notable as one of the absolute ''fastest'' races in the game, with a base speed of 30 feet per round and the ability to make a super-charged "Dash" that eats up their next turn's movement... which is a pretty cheap price for moving close to 120 feet in a single turn. Tabaxi can really sprint, which is odd, given they were jaguars & leopards, not cheetahs. The 5e Tabaxi PC writeup looks like this: ::Ability Score Modifiers: +2 Dexterity, +1 Charisma ::Size: Medium ::Speed: 30 feet ::Vision: Darkvision 60 feet ::Feline Agility: When you move on your turn in combat, you can double your speed until the end of your turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. ::Cat's Claws: You have a Climb speed of 20 feet and can make unarmed strikes with your claws, dealing 1d4 + Str modifier Slashing damage instead of the normal bludgeoning damage. ::Cat's Talent: You have Proficiency in Perception and Stealth. The 5e [[Maztica]] fan revival draws on a mixture of old Tabaxi lore and pure fanon, dividing the race into three species; leopard-folk (standard 5e tabaxi), jaguar-folk (more aggressive and warlike, often from tribes that are or were ruled by jaguar lords), and ocelotl (smaller, gentler ocelot-like tabaxi with an affinity for [[psionics]] and highly reclusive). This revamped statblock looks like this: ::+2 Dexterity ::Medium ::Speed 30 feet ::Darkvision 60 feet ::Feline Agility and Cat's Claws: as above ::Subrace: Choose the Leopard-folk, Jaguar-folk or Ocelotl subrace. :::Leopard-folk: +1 Charisma, Cat's Talent (as above). :::Jaguar-folk: +1 Strength, Increased Claw Damage (Cat's Claws are 1d6+Str modifier), Jungle Camouflage (Advantage on Stealth checks in jungles). :::Ocelotl: +1 Intelligence, Quick Climber (Climb speed is 30 feet). {{D&D5e-Races}}
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