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==The Warring Factions of Chamon== *'''[[Cities of Sigmar]]/[[Stormcast Eternals]]:''' The greatest Free City in Chamon is ''Vindicarum'', a mighty fortress hidden inside a dormant volcano. However, it has been frequently infiltrated by heretics and other Chaos agents who seek to sabotage the city. This is where the resident Sigmarines, the ''Celestial Vindicators'', come into play, acting as judges, jury, and executioners as they purge those they deem impious and instill fanatical faith in the survivors. **As of the [[Broken Realms Saga]], the Celestial Vindicators were nearly wiped out by the forces of [[Be'lakor]]. Vindicarum barely stands, but all of the realmgates were demolished. This means that there's practically no way for reinforcements to arrive. Even worse, Be'lakor set up some more shit that's cut off the Stormcast from their effective immortality as dark clouds block the way back to Azyr and reforging, leaving them exposed to get eaten by daemons. *'''[[Tzeentch|Disciples of Tzeentch]]:''' As previously stated, the conniving cuttlefish would very much like to get his grubby little claws on the realm of metal, and his countless cabals control much of it. They even managed to hide Ghal Maraz there during the early years of the Realmgate Wars and it would’ve remained hidden...but as always the Arcanites’ own paranoia and lust for power unintentionally drew the attention of the Stormcast Eternals who promptly took back the god hammer. A “minor” victory though, as the Disciples of Tzeentch still control much of the realm. Of course, this has nothing to say of Be'lakor's recent antics, shattering all the realmgates to cut off all reinforcements. *'''[[Flesh-Eater Courts#The Grand Courts|Flesh-Eater Courts]]:''' Chamon is home to the ''Hollowmourne'' Grand Court. They were once a group of noble crusading knights that established numerous bunkers/caches of armor and weapons across the realm, but after the Age of Chaos, they became little more than a band of roving Crypt Horrors looking for what they believe to be treasure. *'''[[Kharadron Overlords]]:''' The Sky-Dorfs originated from Chamon, as they are all descendants of those brave and enterprising Duardin that decided they were going to be steampunk. All the original sky-ports originated from Chamon and have since scattered and divided into new ports across the Realms. *'''[[Gloomspite Gitz]]:''' [[Skragrott]]’s main base of power is in the Realm of Metal, specifically the region of Ayadah and the grot-city of ''Skrappa Spill''. Although, as evidenced in the novel Gloomspite, he has enough time to piss off to [[Aqshy]] to screw over small cities. In the Age of Myth, Skrappa Spill was the birthplace of [[Gnoblar|gnoblars]], who regularly rummaged through the hills of junk and garbage for stuff to throw at each other. *'''[[Lizardmen|Seraphon]]:''' The ''Thunder Lizard'' Constellation (the one known for having shit tons of Stegadons) is known for hoarding and protecting some of the most valuable relics of the Old Ones. They guard the more mercurial outer edges of Chamon and are currently waging war on a certain spooky, scary super-skeleton faction. *''[[Nighthaunt]]:''' The 3E battletome for the Nighthaunt introduced a new faction called the ''Quicksilver Dead''. These are the ghastly remnants of a formerly mighty forge-city, now turned into ghosts of living quicksilver. Mostly they focus upon either revenge against those who killed them or desperate to flaunt their former greatness. *'''[[Ossiarch Bonereapers]]:''' The newest arrivals. A contingent of the ''Null Myriad'' legion set up shop on Chamon's edge to secure the realm's energy for Nagash and to take advantage of their resistance to the magic of a realm's edge. Came into contact with the Seraphon of the Thunder Lizard Constellation, which quickly resulted in an ongoing war for control of the realm's edge. *'''[[Sylvaneth]]:''' The '''Ironbark Glade''' are the most notable Sylvaneth who occupy this realm, having absorbed enough liquid metal to turn their bark as hard as steel. This metal had also altered their disposition to be more fixed and stubborn, making them friends with the Duardin who taught them warfare and smithing. During the Age of Chaos, the Ironbark Glade fought alongside the remnants of the Khazalid empire and while the Duardin eventually went skyward, whether to become Kharadron or to Azyrheim, the Ironbark Glade stayed to fight. This allegiance with still holds, as they remain cordial towards those Duardin they meet and offer their aid in military campaigns. *'''Gholemkind:''' While not outright stated, their name implies these are some form of artificial people, like Warforged from Eberron. They are said to have once lived among the Human and Duardin Clans of the Godwrought Isles, worshipping Grungni. They apparently live in "cog-halls", and shut themselves within them while Chaos ran roughshod over the Realms. They emerged during Kragnos' rampages, searching for new Realmstone fuels for their forges. *'''Cog-People of Odsin:''' Possibly a more Steampunk Automaton version of the Gholemkind, the Cog-People of Odsin were Grungni's creations, clockwork folk. But after an event known as "The Winding Storm", Grungni disowned them. It's possible the events leading up to The Winding Storm were the fault of [[The Iron Demiurge]].
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