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===Structure=== This has never been fully developed in the fluff but the White Dwarf Necromunda rules for everyone's favourite Chaotic psychopaths provides us with a structure used by smaller Chaos cults which haven't gotten much attention from the Chaos Gods yet: *Each cult is lead by a Demagogue, often a Charismatic figure with an arsenal under the shrine. These guys tend to have swords, shotguns, axes, and occasionally will bear a mark of the corruption of the Chaos gods, manifesting itself in claws or any variety of other mutations. *Under the Demagogue, you have the Disciples and Cult Witch, with the Disciples carrying the "blessed" weapons such as a heavy flamer or heavy stubber. These guys have perhaps the best aim. The Witch is a low level psyker. *Cultists. Just Cultists. Maybe a [[Chaos Spawn|you-know-what]] if the Ruinous Powers felt like blessing one of them a little bit too much. Warhammer Fantasy RPG's 2nd Edition described the Chaos Cult's structure a little bit differently: *Cult Magus is often a leader of the cult. He's the only person who can actually speak with [[Daemons of Chaos|Daemons]], although only through an intermediary in form of imps - minor Daemons that can be created with emotions (unlike major ones that are magical). Magi are too corrupted so they mostly operate behind the scenes. *Cult Acolytes are those servants of Cult Magi who are aware of their true purpose and act as Magus' most trusted lieutenants. They bear a mark of one of Chaos Gods, but are not that corrupted to be immediately blammed. *Regular Cultists. Most are not aware of their organisation's nature.
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