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Dominions
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==The Modding== The game has a super simplistic approach to modding, mostly because the game has super ancient graphics, and as such anyone is able to take a notepad and any graphic editor to make alpha channel .tga files and mod it. The modding community is almost as large as the gaming one, which speaks volumes. Aside from a literal shitton of balancing mods, varying from minor ones to powercreep fantasy ones, there are huge numbers of mods that add entire nations, new spells or events that make the game even deeper than expected. It has a pretty big manual and even bigger one for modding events, but luckily the community has extracted most of the game and made a so-called mod viewer, making it much easier than poking things with a stick until an error show up. MP games usually don't run mods other than the balancing ones, because large modpacks have even a more wicked learning curve and add vast quantities of things to play with to an already overpoweringly huge game.
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