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===Major Areas=== Erishani was the dominion of a deity who perished in the Dawn War and has been forgotten since. It once held cities, but most were wiped away when the primordials invaded the realm during the War. The broken husks and withered remains of what must once have been fearsome war machines and siege engines used in the Dawn War and has been forgotten since. It once held cities, but most were wiped away when the primordials invaded the realm during the War. The broken husks and withered remains of what must once have been fearsome war machines and siege engines used in the Dawn War are scattered everywhere in Erishani, bearing moldering testament to the fury of the battle that transpired there. New inhabitants have moved into the dominion since that time, however, thanks to the fact that the domain’s elemental energy makes it comfortable for outsiders and other mortals. A few of the dominion’s better-known sites are described below. ====Chaos Bog==== Radiating around the sunken knee of the Golden Monolith is a stretch of Erishani that’s clearly under enormous elemental pressure. It is a treacherous bog made up of disparate elements: a soup of scalding mud, partly submerged pieces of molten rock that give rise to clouds of acidic mist, and jets of air so cold as to freeze intruders in their tracks. The land is unstable and can be shaped by a powerful will. Creatures commonly associated with the Elemental Chaos are plentiful here, rising from the murk as though spontaneously generated. Perhaps there are portals to the Plane Below at the bottom of the bog, and creatures swim up through the morass with no idea that they are about to emerge beneath the monolith. ====Golden Monolith==== The petrified primordial waits, eternally silent, poised on one knee, its other leg half submerged in the ground, and its arm raised to unleash a destructive blast. Its elemental nature infuses the shattered dominion. No deities have been able to bend the land to their will and claim the territory for themselves. Even Erathis’s project to reclaim the Lattice of Heaven regards the Golden Monolith as a problem to address in the far future. If the gods couldn’t do it, it’s no surprise that mortal magic has failed to touch the statue. There is clearly energy of unknown origin circulating inside the monolith. The truly daring find it warm to the touch. The creature is not dead—just slumbering until some conjunction of events unleashes it once more. The monolith is big enough—over 170 feet tall—to be seen from every corner of the dominion. Even though it does not move its head and its eyes are blank orbs, those who walk upon Erishani or fly around its perimeter have the unsettling feeling that the monolith seems to be watching them. ====Rhym Katal==== Rhym Katal is a rarity; it’s a pirate haven that aims to stay well clear of githyanki tribute or githyanki enforcement. Hidden within a cove secluded by high rocks somewhere along the edge or the bottom of Erishani, Rhym Katal is populated by the crew and hangers-on of between six and twenty-four ships of all sizes and quality. The current pirate queen of the haven, an eladrin with the uncommonly short name of Mal, has enslaved a few of the demons that slithered out of the Chaos Bog and enlisted some other creatures in her service. So far, the pirates seem safe from outside forces. Perhaps they chose their hiding place well. Or perhaps the githyanki of Tu’narath and the deities of the dominions prefer not to send powerful forces into the area around the Golden Monolith, avoiding the risk of an inadvertent triggering event. ====Hovel and Twisp===== No one knows how this collection of huts, shanties, and tents with rain-collecting, cup-shaped roofs got the whimsical part of its name, though the first part is clear enough. Perhaps the inhabitants want to be thought of as innocuous. Given that they are mainly the descendants of mortal primordial cultists who hoped to reawaken the monolith, their desire to keep a low profile is understandable. The pirates of Rhym Katal mostly leave them alone, though it’s not clear whether that’s because Hovel and Twisp’s inhabitants are too poor to provide good sport or because the descendants of the cultists have magical power to adequately defend themselves. [[Category: Dungeons & Dragons]] [[Category: Planes]]
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