Editing
Farsight
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Farsight Enclaves== {{Infobox 40k Nations |name=Farsight Enclaves |image=[[Image:Farsight_Enclave_Banner_Flag.PNG|160px|center]] |bgcolor= |fgcolor= |Capital=Vior'los |Official Languages= Tau Lexicon |Power=Emerging Minor Power |Size=4 Systems |Head of State=Commander Farsight |Head of Government=Commander Farsight, The Eight |Governmental Structure=Libertarian Stratocratic Federal War Council |State Religion/Ideology=Modified version of the [[Greater Good|Tau'va]] |Demographic=[[Tau]] |Military Force=[[Tau]] Forces, The Eight }} [[File:2013-07-12 13.36.35.png|300px|thumb|left|The modern Farsight, armed to the probably-non-existent-because-they-rotted-away-due-to-age teeth.]] After the Damocles Crusade, Farsight was tasked with rebuilding a series of lost colonies that had been overrun by Chaos forces. So Farsight set out with another huge fleet and a trio of Ethereals to repair the damage and take back planets. He set up a series of worlds that would become known as the Farsight Enclaves. Along the way he was attacked by Space Marines, whom he managed to defeat by climbing in an original Coldstar suit (yes, it has a female AI, and yes she's a tsundere), and at the direction of a Daemon-possessed Water Caste member, flew towards and boarded the Space Marine ship through the grotesquely huge barrel of a gun (because the whole book is mocking the GW tropes) with the intention of disabling its Gellar Fields. Luckily the single suit didn't trigger the turrets and Space Marines forgot to deploy their fighters for no reason so Farsight was able to accomplish his mission, but gets briefly knocked out in doing so and has a few visions of the future. Because you know, newtype Tau or something. Luckily he's still able to come to and leave when the ship begins getting overrun with Daemons, as for some reason the ship never fully left the warp when it began its attack on the Tau. We also learn the Tau [[wat|have drones the size of thumbs that are powerful enough to vaporize large Daemons in a single shot]] (don't think about it too much, they never show up again). On the way back to the Tau he's attacked by a Heldrake because BUY THE NEW MINIATURES! and is nearly killed, only to be saved by the Imperials fleeing their doomed ship as they blow it up in a way that doesn't destroy the suit it's ripping apart. From there he decides it's best to just never speak of "those weird xenos" that showed up out of nowhere and vanished into smoke just as quickly; good thing not warning anyone else about this sort of thing [[Horus Heresy|never comes back to bite anyone in the ass later.]] Shortly after that however, his new territories became overrun by a huge WAAAAAGH of Orks. Said Orks were made up of survivors from his previous campaign, and they came both for revenge and the opportunity to loot all that fancy Tau dakka (the Orks called it the War of Dakka. No, seriously.) Although the Ethereals wanted him to keep conquering worlds from the Imperium, Farsight wisely refused as he knew all too well that the Ork menace would only get worse if he didn't deal with them. The Orks actually came up with a pretty kunnin' plan: launch an attack against a world across the Gulf to send "Da Red Runt" (Again, seriously. Subtle Phil Kelly strikes again) after them, and then strike the worlds of the Enclaves while he's off dealing with them. The plan worked at first, Farsight stopped their initial attack, but came home to find all the worlds being besieged by Orks. Against such overwhelming odds, the <s>Tau </s> Orks never stood a fucking chance. Farsight proceeded to enact what could only be described as Ork genocide, the likes of which would make Yarrick proud. He accomplished this by weaponizing the terrain of all the worlds, setting off volcanoes, earthquakes, dust storms and tsunamis to weaken the Orks before the Tau finished them off. This WAAAAAGH was eventually stopped when Farsight killed their warboss [[Awesome|by punching through his battlewagon and vaporizing him with his fusion blaster]]. The Orks that weren't killed fled from him. Though they were running scared away from the Enclaves, Farsight refused to let them escape alive, and set about hunting down the remaining Orks, which conflicted with the Ethereals' primary objective of capturing more worlds and created tension between them and Farsight. During this drawn-out campaign against the Orks, Farsight and his Ethereal advisors ended up on the dead planet of Arthas Moloch, where a swarm of [[Daemons]] was summoned after blood was spilled on a strange altar. The Daemons proceeded to wreck shit up, and put Farsight into critical condition. In this costly battle Farsight discovered an ancient sword called the Dawn Blade, as well as statues bearing hexagram medallions that somehow repelled entities of [[Chaos]] (Interestingly, this was the same symbol he used to exorcise the Daemon from the Water Caste). The Ethereals tried to use his nearly fatal injuries as a justification to just quarantine off the planet and leave it behind. Farsight, however, defied their orders yet again, and despite being on the brink of death he climbed into his Battlesuit for what he assumed would be the last time. Although the Ethereals were made aware of this suicide mission, they agreed to let him go (Since he was proving way too rebellious to keep alive any longer) as long as they went down to the planet to investigate the creatures... which one of them [[fail|accidentally named in a slip of the tongue]], revealing to Farsight that they had known about the ancient evil of Chaos, but lied to the Tau public about its existence for the sake of the [[Greater Good]], kind of like [[Imperial Truth|what the Emperor did]] in the [[Great Crusade]]. This is similar to the Emprah's plan although it is equally (if not more) stupid, since the Tau are able to be possessed by Daemons and do not have the ability to detect this possession themselves. The existence of Daemons, though, could negate a lot of their highly secular teachings. Farsight figured out that the medallions were anathema to Chaos, and chucked as many as he could find into the portal, causing it to collapse in a huge explosion. During the fight, however, the Daemons singled out and killed his Ethereals, it seems their curiosity got the better of them. When the dust settled, O'Shovah was one foot in the grave, his injuries were already life threatening and the battle had only aggravated them. His battlesuit AI advised him to return to the Manta and enter into stasis for that incredibly slim chance that he might be healed. But he looked at his scanner and discovered that there were less than 30 Orks on the surface. AKA: Too damn many. Farsight then leapt into the fray, knowing it would spell his doom, but he would not die until after the Orks did. However during the battle something unusual happened; As he chopped up the Orks, his vital signs began to stabilize and even heal. Cutting them down even gave him a strange invigorating thrill, one he noticed was absent when he killed them in other ways. Finally, the last Ork was cleaved in two and Farsight knew his task was finished. When he got back to the Manta however, not only did he notice that his injuries were completely gone, but he had actually regressed in age back to his prime. [[File:FE_Map.jpg|500px|right|thumb|Star Systems under the Enclave.]] ===Gotta Go Your Own Way=== After the events on Arthas Moloch, Farsight understood the terrifying menace of the [[Warp|Immaterium]] and Chaos and the massive dickery of Ethereals, which to him explained a great deal of what he had seen during his exploits. As he continued to ponder, it became obvious to the Commander that the T'au Empire's [[Inquisition|leadership was not benign]], or at the very least woefully ignorant or in denial regarding the true perils of the galaxy. The Farsight Enclaves thereafter severed their ties with the T'au Empire and began to govern themselves. Farsight quietly left his battlesuit in a museum and went to be a hermit, fearing that [[Horus Heresy|a second Mon'tau]] would occur if what he learned ever reached the Empire. Which makes a degree of sense. The Tau believe the Greater Good has enabled them to be on par with and even surpass all the major galactic powers. The truth is that they are nothing in comparison even though everyone has no Greater Good or Ethereals. Which would mean their beliefs are meaningless and unnecessary. ===The Dawn Blade=== The Dawn Blade is made of chronophagic (Greek for "time eating") alloys, so whenever Farsight kills something with it his life is extended as the blade [[Vampire|steals the life]] force of its victim and adds it to the wielder's own. Considering he killed a lot of Orks (who are biologically immortal) and Daemons (who are truly immortal, barring a ''true death'', which normally must either take place in the Warp, or else be by the hands of a blank, a Custodes, Big-E himself, or via Necron-tech) with it, it's safe to say Shovah is practically immortal right now. Farsight does not know this, but he has his suspicions, and if he were to find out that his suspicions are correct he would most likely kill himself upon realizing that he's been unwittingly sucking the life out of his enemies. He also found multiple [[D6|six-sided medallions]] with [[Culexus|anti-Warp properties]] in the same place he found the Dawn Blade. [[Trazyn_the_Infinite|Trazyn]] probably lost some of his collection or something. But seriously, based on its age and eldritch abilities, the Dawn Blade is most likely a [[C'tan]] artifact or leftover technology of the [[Old Ones]]. It's essence-eating properties however, and in particular that this effect holds true for use against daemons (which in that case is essentially tantamount to a ''true death''), means that we can probably narrow down the source to one of three likely possibilities: Eldar artifact, Dark Age of Technology Archeotech, or Necron/C'tan technology. Appearance-wise it seems to bear more visual similarities to option 3. Considering the old fluff it might actually be one of the 99 blades of Vaul, the ones that drained the enemy of life force to sustain the bearer (and the one that was normal made the line crumble and Vaul getting wrecked for his deceit). {{Template:40k-Governments}}
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information