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==The Secret Chapter== The Grey Knights work alongside the [[Daemonhunters|Ordo Malleus]] as their Chamber Militant, and as they specialize in killing anything [[Daemon|daemonic]], they're typically called in to deal with giant greater daemons of death or Chaos Primarchs. However, despite being the Chamber Militant and therefore technically subservient to the Inquisition, they are considered by all means autonomous, though they oftentimes work directly under Inquisitorial authority on missions. People outside the Ordo Malleus and High Lords of Terra do not know of the Grey Knights, save for some Chapter Masters and other [[Bjorn|notable]] folks. Even their base of operations and anything that happens within their Chapter are never discussed outside of these select few. This is a containment measure to protect any of the Grey Knights' secret equipment and rituals from Chaos forces, ensuring they'll always have the upper [[Power Fist|hand]] in a fight. However, as the First War of Armageddon, Dawn of War: Dark Crusade, and Dawn of War: Soulstorm show, they'll work with other Chapters if the [[Daemonhunters|Ordo Malleus]] or one of their higher-ups decides that their presence is needed, or if their presence is requested by the overall commander of [[Space Marine]] operations, though the latter tends to be more an exception than the rule. [[Grimdark|More often, those that the Knights fight alongside get mind-wiped in order to preserve their secrecy, and some are even executed if they are deemed at risk of corruption after the battle is won.]] Despite this, they aren't restricted to fighting solely daemons. They can readily deal with more mundane things like witches, mutants, and heretics; however, these forces would normally be left to the [[Witch Hunters|Ordo Hereticus]] and the [[Sisters of Battle]], and they would rarely be called in to deal with such a situation unless it was believed that a daemonic incursion was imminent. Grey Knights also occasionally fight Xenos, which would normally be left to the [[Alienhunters|Ordo Xenos]] and their chamber militant, the [[Deathwatch]], which is composed of the hardest non-Grey Knight Space Marines around. Again, this is rare, as the Grey Knights and their [[Daemonhunters|Ordo Malleus]] allies will typically feel that this is a waste of their talent. All of this changes when Xeno Warp entities like the Avatars of [[Khaine|Khaela Mensha Khaine]] and Enslavers appear, or when said heretics, mutants, and witches bring out Daemons or some combination of the above; this tends to end up causing two, or if they're really unlucky, all three branches of the Inquisition to descend down upon the poor sap. Fighting the [[Sisters of Battle]], the [[Deathwatch]], and the [[Grey Knights]] all at once is a [[Fail|challenge]] that most sentient entities would much rather slowly gnaw all of their legs off than face. It gets even worse when you throw in Assassins and whatever force [[Just as Planned|happens]] to already be present, i.e. yet more marines/guardsmen.
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