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Heroica
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== Play == Players start where the scenario says they should start. On their turn, they roll the LEGO die and move that many spaces (or use their ranged power if they rolled the 'shield'). They may not move diagonally. If they move through a space with treasure, they automatically pick it up if there is room on their inventory plate. The four nubs used for hit points may NOT be used as inventory. If a player's move ends in a space with another hero, move that hero forward to the next available space. If a player moves into a space adjacent to a monster, they must immediately stop and roll for combat. To fight a monster, roll the LEGO die. Players may not fight diagonally. If you are adjacent to more than one monster, choose which monster you are fighting first. Rolling a sword means you win, and may remove the monster. If you are still adjacent to monsters, pick one and roll to fight it immediately. Rolling a skull means you lose, and will remove as many 'hit points' as the monster's strength, and must move backwards one space. You do not start another fight if you are adjacent to a monster after moving backwards. Rolling the sword/skull means you defeat the monster AND you lose hit points AND move back 1 space. Defeated monsters are kept by the player next to their inventory, as some scenarios count them for victory conditions. If you have removed your last hit point after losing a fight, the hero must recover until regaining full health again. Each turn spend recovering, roll the LEGO die for movement, but restore that many hit points instead of moving. If you roll the 'shield', restore all your hit points (but you may not use your ranged power). You may not choose to recover until you have lost all your health. Scenarios will also have special rules, items, and map spaces like locked doors or magic portals.
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