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Icelus Pattern Dreadnought
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== Crunchy bits == Note that we are currently calling for playtesting of all rules pending the creation of a full scale codex and pdf. The exact points value of the tabletop version in particular needs to be refined. Focus on how they interact with the Blood Angels rules is preferred, but input from players of any codex is important. If you are looking for a tournament legal counts-as, techmarines and other characters on bikes make a surprisingly functional if somewhat imperfect stand in. ===Tabletop=== 1-3 may be purchased as a single Fast Attack choice. They deploy as separate units. ;WS5 BS5 S5 T 4(6) W4 I5 A4 Ld10 Sv2+ :Unit Type: Monstrous Creature ;Wargear : Pair of Lightning Claws, Astartes Sniper Rifle, Frag Grenades ;Options :Can replace either Lightning Claw with: ::Combi Melta/Plasma/flamer - Free ::Storm Bolter - Free ::Power Fist - 10 points ::Chainfist - 15 points ::Thunder Hammer - 15 points ::Storm Shield (One) - 30 points : :Can replace Astartes Sniper Rifle with: ::Astartes Shotgun - Free ::Astartes Grenade Launcher - 5 points ::Meltagun - 10 points ::Plasma Gun - 15 points ::Heavy Bolter - 15 points ::Multi-Melta or Missile Launcher - 20 points ::Lascannon or Plasma Cannon - 35 points ::Assault Cannon - 40 points (Note that if a Heavy Bolter, Multi-Melta, Missile Launcher, Lascannon, Plasma Cannon, or Assault Cannon is selected the Icelus Dreadnaught loses the Nimble and Infiltrate special rules) ;Special Rules :Acute Senses, Stealth, Move Through Cover, Infiltrate, And They Shall Know No Fear, Combat Tactics, Hit And Run, Quiet As The Grave, Nimble ;Quiet as the Grave : All enemies suffer -1 Ld within 6" of the Icelus, or -2 if in base contact with the Icelus. ;Nimble : Icelus pattern dreadnoughts are designed to have an almost freakish mobility. As such, they have the Furious Charge and Fleet of Foot Universal Special Rules and may roll two dice and pick the highest when running. ===Deathwatch=== 22 AP all around 30 Structural Integrity 50 Strength (10) 55 Agility Three Hard points for weapons: Each arm may mount one of the following weapons: Lightning claw, thunder hammer, power fist, chain fist, storm shield, combi-bolter, storm bolter. Additionally, the chassis incorporates optical mechadendrites, Chameleoline Coating (Counts as Chameleoline Cloak, +20 to Concealment tests and shadowing. The wearer counts as one range bracket further if standing still), multiple redundant Stummers (+30 to Silent Move), Preysense Mask, Cooling Capillaries (covering joints and armor to keep them from coming up on IR sensors). Radar jamming equipment, a back full of sensor spines, and a warp beacon. It has Sprint, Sonar Sense, and Fear (1) from a distance, Fear (2) when within 5 meters. The Shoulder-mounted Astartes sniper rifle may be replaced with a grenade launcher, plasma gun, a meltagun, a flamer or an Astartes combat shotgun for close assaults. Heavy weapons may be mounted to this hard point instead but the Icelus will no longer be able to Sprint and will count as Agility 20. Unlike other Dreadnoughts, the Icelus can Jump, Leap, and Run. They have a total +25 bonus to perception rolls, and due to its lights frame does not have the Auto-Stabilized trait. They also have a Tactical speed of 8 and Cruising speed of 13 kph. They can use the skills Acrobatics, Contortionist, Climb(if neither hand contains a gun), Silent Move, Concealment, Silent Move, Dodge, and Scrutiny without penalty. Due to the frames rarity and difficulty being maintained, one must have a renown of at least 80 to become an Icelus Dreadnought, and this advances costs 6000 xp.
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