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== Organization == Each Kabal is headed by an [[Archon_(Warhammer_40,000)|Archon]]. Unlike most mob bosses, Archons are often in the trenches, getting into the thickest part of the raids, as hanging back is a sign of weakness, and in Drucharii society weakness is death, or rapid replacement, most likely by way of death. Archons are also almost always the best fighters in their Kabal (see below for why). Under them are the Dracon, the officers of the Kabal and leaders of the deadliest squads, who often plot against their Archon. Then come Kabalite Warriors, who are themselves segregated into the "Trueborn", those born from an actual mother and father (and potentially more actors are [[Slaanesh|involved]] in the [[PROMOTIONS|process]] if you believe some of the older lore), and the mass-produced vat-grown "half-born". At the very bottom are the slaves who do all the menial work and, when they aren't good for anything else, get tortured to feed the souls of the Kabalites with their pain. Kabals often work in parallel with other Dark Eldar organizations. Most Archons sign a contract with a coven of [[Haemonculus|Haemonculi]], promising new victims and working material (often the two are the same) in return for access to resurrection chambers and the assistance of whatever horrors the coven has at its disposal. Wych cults, Hellion gangs and other unsavories looking for glory may tag along (or be paid to come along) on a raid. A Dark Eldar who stands out from the crowd can earn prestige and leadership, but the ambitious can also move up in life by killing their immediate superiors and taking their place. This is not seen as problematic by Commorragh society -- in their eyes, a leader who cannot stop his subordinates from killing him obviously isn't much of a leader. On the other hand, he's also considered not much of a leader if ''no-one'' wants to kill him.
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