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Kings of War/Tactics/Ogres
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==Army Special Rules== *'''Crocodog:''' Every unit in the army gets a Crocodog, which once per unit per game lets you reroll up to 3 natural 1s on your to hit roll, like a budget single use Elite. * Not a special rule as such, but it's worth noting that every Ogre hero (except the Red Goblin Biggit) has nimble, instead of individual - which means they still get to move like any other hero, but they don't suffer the penalty to flanking attacks (and likewise nothing is penalised for flanking them) that afflict the heroes of other armies. Powerful when used correctly. NOTE: This isn't quite true as Individual allows you to charge something you couldn't see at the beginning of your turn due to their ability to spin before moving. Ogre characters being Nimble instead of Individual leaves them vulnerable to flankers like Knuckers and flyers, but good positioning can mitigate this.
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