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==Variants== ===Land Speeder Tornado=== [[File:Land Speeder Tornado.jpg|250px|thumb|left|Smurfs in a Land Speeder Tornado]] The Tornado is an up-armed dedicated fire-support Land Speeder variant. The standard loadout is a [[Heavy Bolter|heavy bolter]] or [[Heavy Flamer|heavy flamer]] and an underslung [[Assault Cannon|assault cannon]]. All the best parts of a typical Land Speeder with some extra anti-infantry firepower. Fluff-wise, this is the most common Land Speeder employed by the Adeptus Astartes. In 8th edition, Land Speeders are now, for all intents and purposes, slightly bigger, faster, and more heavily armed [[Bike Squad|attack bikes]]. The key difference here is that land speeders are now counted as flyers, which means if they do manage to survive the melee combat they'll occasionally find themselves in, they can just move out and shoot as normal (albeit with the penalty for moving with heavy weapons). For extra [[Lulz|lols]] play as the Salamanders and make sure the Land Speeder's loadout consists of everyone's favorite tarpit cleanser. [[Tl;dr]], imagine a unit of three Land Speeders kitted out with ''6 heavy flamers'', as they're one of the units that benefit the most from the Flamecraft stratagem. Have fun as [[Ork]] and [[Tyranid]] players cry. {{clear}} ===Land Speeder Typhoon=== [[File:LSTyphoon.jpg|250px|thumb|left|Occasionally you just need some missiles on a speeder]] The Typhoon is a Land Speeder variant designed to serve as a heavy-support platform. It's a Land Speeder with a [[Typhoon Missile Launcher|big goddamn missile launcher]] taped to the back. It often times has a [[multi-melta]], and is effective as a skirmisher that can rapidly outflank and destroy enemy vehicles. A Land Speeder Typhoon are often loaded with Krak Missiles to make for a very powerful anti-armor weapon system, as it is able to attack enemy armored vehicles and retreat before the foe has time to retaliate. The Land Speeder Typhoon is usually deployed in conjunction with a Land Speeder Tornado, as the Tornado's powerful anti-infantry weaponry eliminates enemy infantry while the Typhoon freely engages enemy armor. On tabletop, you can upgrade your vanilla Land Speeder into a Typhoon by simply plopping some missile launchers on the sides. This also makes them excellent at [[Tarpit|tarpitting gunlines.]] Missile launchers got great (although overcosted) in this edition, which makes the Typhoon a very solid option, but be cautious as these are also expensive, and whilst the land speeder is very resilient to small arms fire, a good shot from a dedicated anti tank weapon will see it explode rather swiftly. {{clear}} ===Land Speeder Tempest=== [[file:Typhoon.jpg|250px|thumb|left|Yes it does look like a tiny fighter jet. No it does not actually fight other fighters]] The Tempest is a specialized Land Speeder variant by the [[White Scars|Mongols]] that differs from other Land Speeder in two main ways. Firstly, instead of having an open cockpit, the entire crew cabin is enclosed and armored, thus helpfully preventing the pilot from being shot in the face by some punk on the ground with a heavy stubber. Secondly, the Tempest is loaded up with better overall armor, internal missile launchers and a beefier engine, and serves as more of a fast attack support craft then other more fragile Land Speeders. On the tabletop, [[Derp|despite looking like a fighter jet and being more aerodynamic, the Tempest for ''some reason'' has a tiny drop in movement]] ([[Skub|well, sort of; see below]]) from the vanilla type, but has better toughness and Ld (not that the latter usually matters). Each one is equipped with an [[Assault Cannon]] and two [[Tempest Salvo Launcher]]s (36" Heavy 1d3 S6 AP-3 D2; at only 10 points each, drastically better as a pair than a [[Typhoon Missile Launcher]] against anything at all, but the Tempest itself is a good deal more expensive than a vanilla). When Advancing, they must move between 20" and 35"; they also impose a -1 to hit against them in the next Shooting phase and prevents units without the FLY keyword from charging (or being charged by) them. The reason why they are ''slightly'' slower is because these guys don't have Anti-grav Upwash, so a unit of 3 of them is 5" slower than a unit of 3 vanillas, rather than 1", when not Advancing. When Advancing, they are much faster, regardless of unit size, since they can go their choice of 20-35" (no need to roll), instead of 16-21 for a small unit or 21-26 for a large unit of vanillas. Unfortunately, there's no option to take Assault weapons on them of any stripe. {{clear}} ===Land Speeder Storm=== [[File:99120101075_LandSpeederStormNEW01.jpg|250px|thumb|left|ROAD TRIP! ROAD TRIP! ROAD TRIP!]] A stretch version of the Land Speeder for [[Space Marine Scouts|Scout]] teams to (sneakily) rocket into the chaos of battle. The Storm can also provide fire support for them with its [[Heavy Bolter]] and [[Cerberus Launcher|Cerberus Missile Launcher.]] The giant radio aerial sticking out of the back of the chassis isn't only for tuning into Gothic rock as you purge Xenos scum, it also jams teleport homers in a short radius. On the tabletop, the Storm is a dedicated transport for 5 Scout models, for the same base cost as a normal Landspeeder. Open topped so they can shoot out of it, although still suffer any penalties for shooting heavy weapons after moving, and cannot shoot after falling back even if the vehicle still can. Does not get Concealed Positions, but has an 18" move, to easily re-locate. Starts with a Cerberus Launcher (D6 bolter shots at 18") and a Heavy Bolter that it can swap for a Multi-Melta, Heavy Flamer, or Assault Cannon. You can also put a Scout Sniper squad inside for a mobile Character killing fire base with a 7 wound buffer. Heavy flamer to discourage charges (and hopefully let you fly away next turn), or a Heavy Bolter/AC to provide supporting fire. Or...you can put a Scout Shotgun squad inside with a Heavy Flamer instead, and charge it up into their face. The [[Dark Angels]] are also fond users of the Storm due to its fast speed and ability to carry a boat load of scouts into their position. {{clear}} ===Land Speeder Proteus=== [[File:Blender.jpg|250px|left|thumb|The flying blender has returned! Painted barf yellow to make the enemy turn away for free shots.]] The infamous Land Speeder of the Legio Astartes during the [[Great Crusade]] and [[Horus Heresy]]. This rickety flying blender from the days of Rogue Trader has made its return in the [[Horus Heresy]] line and by the Emprah does it look as dangerously designed as we last remembered. This flying death trap earned that name by being literally a bunch of jet engines duct taped to a couch. Seriously look at the thing. The marines are so exposed that one ricochet of an Autogun round would either [[FATAL|blow up the engines, knock out the pilot or shred his seatbelt, sucking the poor SOB into the blender that is the jet turbine ''right behind him'']]. Then there's the fact that the rear weapon has everything from [[Heavy Bolter|heavy bolters]] to [[Multi-Melta|multi-meltas,]] [[Volkite Weaponry|volkites,]] and [[Heavy Flamer|heavy flamers]] all shooting right over the marine's heads, and would likely [[FAIL|melt their helmets to slag]] with the heat wash. Lost technology has nothing to do with why this obvious prototype was quickly phased out, <s>even an ''ork'' would call the Proteus a bad design.</s> Relax, relax, you're wearing a suit of armor anyway, no big deal. Its got some interesting weapon options and seems to include multiple [[Hunter-Killer Missile|hunter-killer missiles,]] which are nice for some alpha strike dakka. Just don't look backwards and never piss off its machine spirit. {{clear}} ===[[Land Speeder Vengeance]]=== [[File:Land Speeder Vengence.jpg|250px|thumb|left|Dark Angels. Having cooler toys than you since always]] The Land Speeder Vengeance is a much heavier version of the Land Speeder exclusive to the [[Dark Angels]] and their successors. Armed with either a [[Plasma Storm Battery]] that can tear apart TEQs or an ancient relic that repels enemy fire, it is a potent asset for the Unforgiven. They inevitably refused to share it with anyone else and would rather violate the Treaty of Olympus Mons/Treaty of Mars. Because the AdMech would take a thousand years oiling (read jerking all over) the STC and a couple more millennia to release a gimped version of it. The same reason why Blood Angels and Space Wolves also never share their exclusive gear. The STC design was discovered by the Dark Angels in M36. Most commonly employed by their Ravenwing formations, the Land Speeder Vengeance has proven its worth on the battlefield time and time again, able to keep pace with the fastest of the Ravenwing vehicles. A more archaic version of the Land Speeder Vengeance, the Ravenwing Darkshroud, is also employed by the Dark Angels and their successors. The Darkshroud is known for its rather goofy and over-the-top gothic statue thing that creates a protective shielding for the pilots. For its rules, you can click on its main page. But general consensus from Dark Angels players agree that it is a pretty good vehicle for their army playlist due to being both fast, relatively tough and being able to hit like a truck going 140km/h. Overall, this thing is [[Awesome|Boss.]] {{clear}}
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