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===Warrior's Heart Progression:=== 3 XP: Stronger Heart: Your Max Life improves by 6. 2 XP: Warrior Training: Your bonus on the listed skills improves by 1. Each time you take this progression, is costs 2 more XP. 3 XP: Adrenaline Rush: You can spend 2 Vitality to gain a +1 bonus to Athleticism for one minute. This does not take an action. 3 XP: Adrenaline Surge: The bonus from Adrenaline Rush to Athleticism improves by 1. Each time you take Adrenaline Surge, it costs 2 more XP. Requires Adrenaline Rush. 3 XP: Extended 1 (Adrenaline Rush): The bonus to Athleticism lasts for [Athleticism] minutes, using your new Athleticism score. Requires Adrenaline Rush. 5 XP: Extended 2 (Adrenaline Rush): The bonus to Athleticism lasts for 1 hour. Requires Extended 1 (Skeletal Form). 7 XP: Extended 3 (Adrenaline Rush): The bonus to Athleticism lasts for [Athleticism] hours, using your new Athleticism score. Requires Extended 2 (Adrenaline Rush). 3 XP: Regeneration: You can spend 3 Vitality to gain 2 Life per round for [Athleticism] rounds. This does not take an action. 3 XP: Rapid Regeneration: The amount of Life gained each round improves by 1. Each time you take Rapid Regeneration, it costs 2 more XP. 5 XP: Extended 1 (Regeneration): You instead gain life for 1 minute. Requires Regeneration. 7 XP: Extended 2 (Regeneration): You instead gain life for [Athleticism] minutes. 2 XP: Cleanse blood: You can pull blood into your own body, eliminating all traces of blood stains from an area. After pulling the blood into your body, you become nauseous for 1 minute per pint of blood absorbed. While nauseous, you only take 1 action per round. You can attempt a second action with a Fortitude check, at a -1 penalty per pint absorbed. If you fail, you instead spend this round and the next round puking up blood. 4 XP: Cleanse self: You can spend Vitality to remove impurities from your body. By spending 4 Vitality you remove all poisons or diseases from your body.
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