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== Warzone Damocles: Kauyon == MURDERWINGS is created when a [[Raven Guard]] Chapter Master takes the twin artifacts [[awesome|''Swiftstrike'' and ''Murder'']]. This grants him 6 attacks on the charge, with a special ability called [[monk|Flurry of Blows]], that allows him to roll to attack again for every hit he inflicts in melee (additional attacks do not generate additional attacks when they hit). That gives him the potential for up to 12 attacks on the charge, which is even greater than the melee potential an Eversor has. On average, this won't happen against any given target, but you only need to hit on 5+ to average 8 attacks (tying the Eversor), and hitting on anything better will improve you, until hitting on 3+ rerollable nets you an average of 11 (actually 11.33) attacks. You are generally best off attaching him to a barebones squad of Jump-Assault marines so as to ablate wounds for him and make sure he gets into melee. A 5-man squad can be used as insurance for when you're hiding him behind a BLOS terrain piece, while a 10-man can get him across the field. Regardless of which squad size you use, [[Rage|MURDERWINGS' sheer killyness will usually ensure that he will kill the enemy so hard, his own assault squad won't even get to participate in the melee]]. It's not unheard of for MURDERWINGS to slaughter so many enemies on the charge that neither his own squad nor the enemy squad can make base contact for the fight below his initiative, resulting in an auto-win for MURDERWINGS to sweep the entire remaining squad off the board. Combining this with the fact that 7th Edition made it so that chapter masters can call an orbital bombardment and still assault, MURDERWINGS has quickly built up a reputation on /tg/ as being the go-to chapter master for soloing entire hordes of infantry. And unlike SMASHFUCKER, MURDERWINGS is actually pretty affordable for most armies, as he's clocking in at only 200 points with his full panoply. For your shooting, just use his Orbital Bombardment, since 7th Edition added in a line for the Orbital rule that allows the Chapter Master to assault after firing it. This way you can have an S10 AP1 Large Blast as an assault weapon for your follow-up of 12 S4 AP3 Shred attacks on the charge.
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